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 Unreal Tournament 2004 patch v3369 - patch
(hx) 02:44 PM EST - Dec,02 2005
Epic Games has released a new Win32 patch (local US mirror ~ 12.7MB) for Unreal Tournament 2004, bringing their multiplayer first-person shooter sequel to version 3369. This new patch implements various gameplay, networking, and engine improvements and fixes. This patch is completely compatible with the retail version and previous patches - servers and clients of any flavor can connect with each other. Another mirrors: 3DGamers, FileFront, FileNuts, FileShack, GH, VGPro, WP.
General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Don't allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit
- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)

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