Dialogue-writing for Lazarus is a long and involved process, and it is here that our weak point is located. With over 270 unique NPCs in the game, the workload for editing alone is immense. Although we've got some great new writers aboard recently, and the team has really been coming together, we've not been producing fast enough (day jobs and families tend to suck up a rather annoying amount of time) to realistically hit the target release date of May 18th and still maintain any semblance of quality. For this reason, the date is being pushed back. As for how FAR it is pushed back, that depends on you. If you've got a talent for writing, a decent level of technical saavy, and some time on your hands, then please contact us on the CURRENT OPENINGS page and let us know! The sooner the rest of the dialogue can be knocked out, the sooner this thing will be launched at long last. We need your help, folks--please help us to make a finished project that you can all enjoy to the fullest. If we get enough help, then the delay on the release can actually be quite short. :)