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 Gameguru Mania News - Jan,25 2019 -  
Pillars of Eternity 2 Gets Turn-Based Combat - briefly
(hx) 11:19 PM CET - Jan,25 2019 - Post a comment / read (1)
OObsidian is releasing a new patch for Pillars of Eternity 2: Deadfire which essentially adds the option of using turn-based combat. The game lets players pause the real-time combat normally. However, this new turn-based mode allows for a more tactical gameplay. According to game director Josh Sawyer, the idea for a turn-based mode apparently came from system designer Nick Carver. Together with programmer Brian Mackintosh, both worked to make it happen. Sawyer also emphasizes that the mode changes the game dramatically "for people who aren’t quite as enthusiastic about the pacing of a real-time with pause combat system." This mode is now available on the 4.1 patch, although technically in beta form. This will allow Obsidian to collect data and tweak the system to be more organic. The downside is that for now, users will have to start a new game to try out the turn-based mode. Users will only be able to select the new mode or the original and continue playing with that mode throughout the game.

So far, there is no word on whether Obsidian intends to release a similar patch for the first Pillars of Eternity game.
last 10 comments:
Csimbi(09:56 AM CET - Jan,26 2019 )
You know, most combat sequences were over in 10-30 seconds.
I don't know why someone'd want to slow it down to turns.
I guess it's some hardcore RPG fans who play on hardcore difficulty and want to have control over everything...
It's good thing that it will be a choice, but I don't see why the setting can be chosen only once. It should be changeable between combat sequences.

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