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 Gameguru Mania News - Nov,05 2019 -  
John Romero Hints At New FPS Inspired By Doom & Quake - interview
(hx) 08:31 AM CET - Nov,05 2019 - Post a comment / read (5)
ohn Romero is undoubtedly one of the most influential figures in the gaming industry. One of the co-founders of id Software, and the mind behind the chart-topping Wolfenstein 3D, Doom and Quake games, John Romero has a massive fan following. In a Reddit AMA thread, John Romero answered quite a few questions asked by his fans. Coming to the bad news first, John Romero completely denied his involvement with id Software and Doom Eternal. He replies to a comment where he was asked about his favorite Doom game and his involvement with Eternal, saying that “My favorite is probably DOOM II because of the SSG, just slightly above DOOM 1. I’m not involved with id, and they don’t need my advice for Eternal.”

Coming to the good news, he replies to a fan asking what he feels about the new Doom series and whether he will be looking to make a new title inspired by Quake by saying, “I really like the new DOOM 2016 and from what I can see of Eternal, it’s going to be a winner as well. And, yes, I do have a design for an FPS in the style of DOOM/Quake.” Finally, he answers to another fan who asked whether he has “considered a Sigil sequel using the Doom 2 engine?”, to which he replies affirmatively, hinting towards the fact that it might happen as well. Furthermore, he refutes any intentions to remake Daikatana, saying it’s not something a publisher would be willing to fund for as it has a very limited audience.
Hello im a fan of the id engine:(Doom, Wolfenstein Quake) im just wondering how long did it take to get it right and to make it work. Im going into programming and hopefully make a game one day. Thanks! level 2

John Romero:

The Commander Keen engine took a few weeks to get done.

The Wolfenstein 3D engine was mostly done in 6 weeks.

The DOOM engine was mostly done in 4 months.

The Quake engine took 12 months.

But.... we're talking about John Carmack here. :) Good luck in your game dev career!

Have you ever pirated a game?

John Romero: When I was a kid, most of my games were pirated. If it wasn't for all those pirated games, I wouldn't have done what I did in my career. So, giving my shareware episodes away for free always felt like I was letting people have fun without guilt.
last 10 comments:
Csimbi(10:47 AM CET - Nov,05 2019 )
Daikatana was one of the greatest disappointments in the history of PC gaming.
Also remember the amount of secrets in Doom2 and the final level with his head on a spike (and why it was there).
Just because he is happy with himself and content with his work, it does not mean shit.
So, I'd treat anything this guy wants to bring to table with care.

amra(11:22 PM CET - Nov,05 2019 )
Don't wanna talk shit... but isn't that like Hugh Hefner bringing up some high color grannies print magazines?

gx-x(02:08 PM CET - Nov,06 2019 )
Csimbi> Daikatana was one of the greatest disappointments in the history of PC gaming.
Also remember the amount of secrets in Doom2 and the final level with his head on a spike (and why it was there).
....


that's a complicated search, can you just tell us? Thank you.

Csimbi(03:08 PM CET - Nov,06 2019 )
They hated him.
https://www.youtube.com/watch?v=b86PwuzyxlY#t=3853

All comments
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