Gameguru Mania Updated:01:39 PM CET Dec,11
PARTNERS: - Free Online Slots
top online casinos
Best mobile slots at
Katso Parhaat Kasinot - lista & valitse yli 100 vaihtoehdosta paras nettikasino
Ninja Casino
Binary Option Robot & Bot

Casino, or カジノ, as they say in Japan is one of the hottest trends in online gambling in Japan

You'll find everything you need to know about bonuses in Swedish at

You'll find everything you need to now about casino online in Mexico on

If you're interested in Finnish casinos, see this guide
best rated online slots
Nettcasino Norway
Nettikasinot ilman rekisterötymistä osoitteessa

free spins no deposit uk
Casino Hawks
Slotozilla - Free Online Slots
casino utan licens med trustly vegas slots online Coupons Plus Deals
Online Casino Usa
Casino Online No Deposit Bonus Codes
Online Slots Real Money No Deposit
The latest Australian bonus codes are on

Besøg og find sms lån

Searching for the best russian casino guide:
Cele Mai Bune Casino Online Din Romania -
Nya Casinon på nätet i Sverige -
Top 10 Online Casino Nederlandse op HEX NL
Top Safe Irish Casino Sites Online
List of Trusted and Legal SA Casino Sites
Best Brand New UK Casinos Sites & Latest Operators - Online Hex Casino
Best NZ Online Casino Real Money Gambling Sites at Casino Hex
online casino mit echtgeld
Pelaa ilmaiskierroksia ilman talletusta jo tänään
The best new casino sites for UK with bonuses
New Zealand casino bonuses for new players
real money online casino pokies site - List Of The Best & New Online Casino Reviews pacanele Withdrawing winnings at online casinos Online Slots Casino – Free online casino slots without download and registration

free spins with no deposit deals
ruleta online - Jocuri Casino Online Gratis - Casino Online
Nonton Movie
Online Free Slots - - 50 free spins Compare the best online casino at
Plagiarism check

English Casino Reviews and Ratings

Play online slots and classic casino games at Boku mobile casino sites

Tired of expired discount codes? Try CouponMarathon, the most trusted coupon site

If you’re looking for the best online casinos, look here. The most updated bonuses available.

qq online bola88
casinò online italiani
You can compare new online casinos and claim free welcome bonuses on a regular basis.
agen bola
slot online
Situs poker online terpercaya nomor satu di Indonesia Poker 8

How to Extend Your Windows 7
MechWarrior 5: Mercenaries R
Intel Claims i5-9600KF Bette
MechWarrior 5: Mercenaries S
New BioShock Game Officially
Steam Weekly Top Sellers
I Am Jesus Christ Simulator
Users on Winidows 10 version
Friday Reading - Humble Mont
MechWarrior 5: Mercenaries L
Zombie Driver HD for Free
Horizon Zero Dawn is coming
Starship Troopers strategy g
Red Dead Redemption 2 Dec 2
AMD Radeon RX 5500 To Launch
Star Citizen Passes $250M
Arcane Dimensions HD for Qua
Nine Witches: Family Disrupt
Black Friday Sale on GOG.COM
Everreach: Project Eden game

Please e-mail us if you have news.

(c) 1997-2019 Gameguru Mania
Privacy Policy statement
 Gameguru Mania News - Jan,11 2007 -  
John Carmack Interview - part #2 - briefly
(hx) 04:03 PM CET - Jan,11 2007 - Post a comment / read (2)
Game Informer has posted the second part of their id Software interview with John Carmack And Todd Hollenshead by amending the original article. Topics in the second part include the Nintendo Wii, episodic gaming, Steam, QuakeCon and the DOOM movie. Here's a taster:
GI: What are your thoughts on episodic gaming?

Carmack: You know, it's one of those things that sounds like a good idea initially, but I'm not sure that-it'll probably have some degree of success-but I don't think it's necessarily a method that's going to cover the majority of the gaming market right now. I think it does tend to feel a little bit-it's all in market psychology and all of that, and I won't claim to be any kind of an expert on that there. It would be nice if games could be developed more piecemeal like that, but it still is so heavily front-loaded to build your basic core on there. It would be great if you could go ahead and release episodes regularly after that, but I think the customers feel to some degree that if they buy a game and they can get episodic additions to it, that there's this sense of, "Why didn't they just put that on there when I bought the main game itself?" I think there are some barriers to overcome. It would be nice when Internet distribution does become the main way that people get their games and you can just continue carrying out additional upgrades as long as you've got enough people willing to buy them. I think that would be good for game-development studios. But, so far, nothing's come along that really satisfies the same thing as the blockbuster commercial release. Of course, it's a tough market, with winners and losers, but even if you're in the winner's slot, that's still where the big successes are. But I do think it's possible for a lot of the less-conventional marketing strategies to get to a lot of game studios. There's probably a lot of good business there, but it's not the same thing as if you've got the possibility of doing a triple A title, there's nothing that's currently drawing you away from that.

Hollenshead: If you're doing a triple A title, I think there are substantive reasons as to why you would choose to go that direction. I mean, the first thing, as John said, is that the costs are front-loaded in terms of time and the expenses, and basically the game has to be done, especially from a programming standpoint, by the time you release the first episode. You can add some features as you go along, but the fundamental aspects of what you're going to be able to do from a significant level are going to have to be done. You incur all the time and expense to create that, and typically the media creation is not something that's gating you for release anyway. So, there's a bit of out-of-sync between how you incur time and cost and how you would actually recoup that through sales. Plus, there's the way that the market is set up and the way consumer expectations are set, certainly, publishers' market games are for games with a large launch with maybe some potential upside. You saw a game like Battlefield: 1942 that had a big launch, but then when it caught on it still had a crescendo of support. Typically, the game-sales curve is that you have your biggest month in your launch month, and it decays from there as retailers devote less and less shelf space to it, publishers devote less and less marketing dollars to promoting it and those sorts of things. So, talking about a long-term cycle of continuing to have to support that from a retail channel of support and a marketing dollar channel of support-it's very difficult for the market to understand how exactly that's going to work.

Carmack: Obviously, the retail chain's going to hate it.

Hollenshead: They're not going to like it, because you have effectively one product that gets split into, let's say, four boxes at lower price points, and that's the exact opposite direction that retail wants to be in. If you're talking about Internet distribution, there are issues there, but the main one is that even when you look at Half Life 2 and the episodic content, the biggest litmus test is taking a triple A title, where you have retail distribution and Internet distribution, and the choice that Valve made was to have both, which I think tells you that even with a company that's extremely motivated-because they have their own proprietary distribution system-to go exclusively with that distribution system understands that from a market reality standpoint that if you want the big dollars, you're going to have to be in retail stores, too, at this point in time.

Carmack: That is one of the interesting things about the cell-phone market, where instead of the fall off on sales curves like with PC titles, the cell-phone ones actually tend to grow with time as word-of-mouth gets around. And it's an interesting different sales dynamic, and I do always hope for something that-it's sort of a shame, where with a cell phone, most of the content comes over the air, which has this weird dynamic with the fact that memories are getting huge on the cell phones and you have a little straw to suck the content through, and that has its own set of issues. It has the potential there, where if people are always buying the games on there, where it should be this egalitarian system where you should be able to get any sort of content through there, but because of the way that it is tightly controlled by the providers on there-who are not exactly nimble, quick companies-and they have that aspect of that, dealing with the actual cell-phone companies does stink. It's interesting to play around with different distribution strategies and technologies on something like that where you're not talking about sinking thirty million dollars on development into something that you want to roll the dice on.
last 10 comments:
xxxx(04:49 PM CET - Jan,11 2007 )
Looks to me John is yawning and wanting to kick the interviewer out.

El_Coyote(05:38 PM CET - Jan,11 2007 )
he looks charming as ever :-/

All comments
 Add your comment (free registration required)

Related news:
John Romero Hints At New FPS Inspired By Doom & Quake - interview (Nov 05 2019)
John Wick Hex Released - briefly (Oct 08 2019)
John Wick Hex PC Launches Soon - briefly (Sep 20 2019)
John Carmack Discusses Video Game Crunch - interview (Sep 05 2019)
John Wick Hex - Lessons in Gun-Fu Featurette - preview (Jul 24 2019)
Free John Wick action platform 8-bit game - freegame (Jul 21 2019)
Doom Megawad from John Romero will be available for free on May 31st - mod&map (May 28 2019)
Fortnite Officially Adds John Wick - briefly (May 16 2019)
John Wick Hex Announced - briefly (May 08 2019)
John Romero announces SIGIL - DOOM free (mega)wad - mod&map (Dec 10 2018)
John Romero will reveal his new game on Dec 10th - briefly (Dec 09 2018)
John Carmack and Zenimax Settle Their Legal Dispute - briefly (Oct 12 2018)
ChromaGun - Be More Like John Trailer - movie (Aug 23 2017)
John Romero's New FPS to be revealed - briefly (Apr 21 2016)
John Wick VR Game Announced - briefly (Aug 08 2015)
John Romero's New Shooter Plans - briefly (Aug 12 2014)
John Carmack on Commander Keen, DOOM, Quake - interview (Aug 01 2014)
Zenimax Accuses John Carmack of Stealing VR Tech - briefly (May 02 2014)
John Carmack Departs id Software - briefly (Nov 22 2013)
John Carmack Has Joined The Oculus Rift Team - briefly (Aug 07 2013)
John Carmack's keynote at Quakecon 2013 - briefly (Aug 02 2013)
John Carmack on PS4 / XBox One - console (Jun 01 2013)
John Carmack On Linux Gaming Support - briefly (Feb 06 2013)
John Carmack: There Will Still Be Lots of 30hz Games - console (May 24 2012)
Project CARS Trailer - John Player Special Lotus F1 - movie (Apr 21 2012)
QuakeCon 2011: John Carmack Keynote! - briefly (Aug 05 2011)
John Carmack thinks DirectX is better than OpenGL - tech (Mar 15 2011)
Doom creator John Romero launches Ravenwood Fair - briefly (Oct 21 2010)
id's John Carmack Explains ZeniMax Acquisition - briefly (Jun 25 2009)
John Carmack On Quake Live - interview (Sep 07 2008)
John Carmack Interview: Rage, id Tech 6, Doom 4 - interview (Jul 17 2008)
John Carmack on Quake Live - interview (Jun 27 2008)
Thursday Reading - John Carmack on id Tech 6 - tech (Mar 13 2008)
John Carmack Interview - interview (Jan 10 2007)
John Carmack Keynote Highlights - briefly (Aug 07 2006)
John Carmack's secret weapon: MegaTexture - interview (May 01 2006)
John Romero Goes MMO - briefly (Jan 31 2006)
John Carmack Talks Next Generation - briefly (Jan 06 2006)
John Carmack Interview - interview (Dec 27 2005)
SOE's John Smedley on Star Wars Galaxies - interview (Dec 11 2005)
John Carmack's QuakeCon 2005 keynote - briefly (Aug 16 2005)
John Carmack on ET: Quake Wars - briefly (May 26 2005)
John Carmack & DoomRPG Cell Phone Game - briefly (Mar 28 2005)
John Carmack On Q3A Source Release - briefly (Jan 02 2005)
John Carmack Interview - interview (Sep 09 2004)
John Carmack On Doom 3 - briefly (Aug 04 2004)
Film Director John Woo Licenses 'Metroid' Game - briefly (Apr 07 2004)
GDC: John Carmack: DOOM 3 "Close" - briefly (Mar 26 2004)
John Carmack Interview - interview (Aug 22 2003)

John Carmack Interview - part #2 - related trainers/cheats:

John Deere American Builder Deluxe v1.1 [trainer +1]
John Deere American Farmer Deluxe v1.30 [trainer +1]
John Deere American Farmer Deluxe v1.35 [trainer +1]
John Deere American Farmer [cheats]
John Deere American Farmer [trainer +1]
Johnny Bazookatone [cheats]