Fallout 76 is Locked at 63FPS + Dynamic FOV - briefly|
(hx) 12:39 AM CET - Nov,08 2018
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PCGamer reports that Fallout 76 now has a hard 63 FPS framerate cap. Before the update on November 5th, the game would run at the monitor's refresh rate. Bethesda hasn't made any official note of it yet, but the cap will presumably mitigate the that plagued earlier Fallout 76 betas. The FOV is still hard-locked too, but fortunately it seems to scale dynamically with the monitor's aspect ratio, which should make playing on ultrawide monitors more palatable.
As for the framerate cap, it appears to be fully enforced and hard-coded into the engine. Previously, Fallout 76 would run at your display's desktop refresh rate, up to 75Hz, or half the refresh rate on high-end gaming displays (eg, 72fps on a 144Hz display). Now, the maximum in-game framerate is 63fps as far as I can tell, slightly higher than 60 in order to reduce microstuttering. That applies to 75Hz and 144Hz displays as well, though if you run at a lower rate like 98Hz you'll end up at 48fps if you set iPresentInterval=1.
In other news Bethesda offers
this post on Reddit, thanking players for participating in their B.E.T.A.
for Fallout 76, and outlining changes they are planning for the RPG based
on feedback from testers.
There's only one more beta period before the game is set to officially launch next week. Bethesda may revisit the framerate lock and eventually allow higher framerates in the future, along with FOV adjustments, but that remains to be seen. There are likely plenty of other higher priority items to fix right now.
We’d like to extend our sincerest thanks to everyone who played the
Fallout 76 B.E.T.A. The stories you’ve been sharing, the feedback
you’ve provided, and the issues you’ve made us aware of have been
appreciated along this journey.
We've been reading everyone's comments and wanted to share some of what
will be addressed on or close to launch and what we're investigating
We encourage you to keep sharing it with us whether that's on Reddit,
social channels like Twitter and Facebook, and our official forums.
Thank you again for your continued support.
Ultra-Wide Support: We will support 21:9
post launch. Once available, or shortly before, we'll be sure to post
our patch notes that let you know when to expect it.
Larger Stash Size: We've seen this one come
up a lot and understand the frustration. While the Stash size at 400
weight limit can get easier to deal with over time, we do plan on
increasing it in the future.
Push-to-Talk [UPDATED]: While we aim to
create a consistent experience no matter what platform you're on, we
understand that some of you on PC would like the option for
Push-to-Talk. Our goal with voice chat being on by default is to
highlight that the world is alive with real people, other players like
you. We like to start with encouraging player interaction and will look
into adding this in the future be adding this in the near future.
FOV Slider: We haven't supported FOV sliders
in our previous games as it is known to break a lot of animations and
causes a lot of clipping to occur onscreen. You do have the option to
zoom out in third person on PC by holding View and moving the
mousewheel, but we won't be able to have it for first person view.
Exploits of Various Types: Many exploits
we've seen reported have been known and will be addressed in a future
Issues with social menu and inviting
friends/making teams/etc.: Those who were experiencing issues with
the social components will find that many of these issues have been
fixed. We will continue to fix issues as they arise as fast as we're
able to, so keep letting us know when you run into them.
Hunger not being sated: Some were saying
their "Hunger bar" wouldn't replenish no matter how much they ate or
how cleared of diseases they were. This issue has been addressed and
will be in a future update so no more hungry dwellers.
Loud Gunshot/Noises: The issue of players
hearing sudden random gunshot/loud sounds around Appalachia will be
addressed in a future update near launch.