The game’s executable file so far has two distinct MP game modes. The first one is called Heists, whereas the second one is a simple deathmatch. The Heists mode seems to function closer to standard single-player quest, along with dedicated functions with editor helper descriptions such as:
- Set Heist State
- Set spawn point tag that will be used to spawn new players during the mission
- Spawn tag: %s
Here are also some additional related functions.
Cyberpunk 2077 Multiplayer Heists Functions
- MP.Heist.DebugMessageNameChanged
- MP.Heist.MessagePlayerReady
- MP.Heist.SetPlayerCharacterClass (may imply multiplayer is focused on more strict character class selection system)MP_PlayerReady
- ++ %s joined the heist
- — %s left the heist
- Character.Cpo_Muppet_Solo
- Character.Cpo_Muppet_Assassin
- Character.Cpo_Muppet_Netrunner
- Character.Cpo_Muppet_Techie
- lobby
- cpo_heist_started
- Character.Cpo_Muppet_Default
- Character.
- Character.Cpo_Default_Player
Waiting for players
Waiting for additional players… %u
> Match starts in %u <
Respawn in %u seconds
> Match ends in %u <
GAME FINISHED
Waiting for players…
> Heist starts in %u <
Waiting for players to get ready…
Duplicate characters detected
Respawning player…
Waiting for other players to get ready…
PRESS D-Pad Down / ‘X’ WHEN READY
use the debug menu to switch your character
Player is dead
> Heist ends in %u <
VICTORY
players in the Gather Area
Waiting for other players…
Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)
Here are also some debug scoreboard:
- PLAYER NAME | KILLS | DEATHS | STATUS | PING | ID
- PLAYER NAME |
- KILLS |
- DEATHS |
- STATUS |
- PING |
- PLAYER NAME
- DEAD
- ALIVE
- P L A Y E R S
Regarding the deathmatch mode, here are some of its functions:
Cyberpunk 2077 Multiplayer Deathmatch Functions
- ++ %s joined the match
- >> %s killed %s
- You sent yourself directly to hell! Please don’t come back
- Wow! You killed yourself… Bravo.
- Your bullet was stronger than your self-esteem
- Your shot destroyed your own body and soul. Duh
- You sent %s directly to hell!
- Wow! You killed %s without compassion
- Your bullet was stronger than %s’s head
- Your shot destroyed %s’s body and soul
- %s sent you directly to hell!
- Wow! %s killed you without compassion
- %s’s bullet was stronger than your head
- %s’s shot destroyed your body and soul
- AllowJoinInProgressDM
Furthermore, the game MAY rely on P2P connections, and MAY not have dedicated servers. Going by the scraps, it seems that the game targets purely Peer 2 Peer connections with some host authority. Again, things may change. We are not saying that Cyberpunk 2077 won’t have dedicated servers. However, the executable file currently hints at P2P connections.