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 Gameguru Mania News - May,05 2006 -  
Armed Assault Q&A - in-house
(hx) 02:26 AM CEST - May,05 2006 - Post a comment / read (7)
GGMania got a chance to talk with Paul R. Statham as he answer questions about Armed Assault, their upcoming tactical shooter. The game is currently in development at Bohemia Interactive Studio and should be finished later this year...
read a full interview
last 10 comments:
miglaugh(05:36 AM CEST - May,05 2006 )
Nice interview.

All I want to know now is if they've changed the FF behavior at all... Can you kill your teammates, and if so, will they turn on you?

djdidge(10:06 AM CEST - May,05 2006 )
"Large numbers of players with the ability to rejoin straight into the action means that ArmA will offer hours if not days of solid gameplay just from one single mission"...

I wonder, are these Bohemia hosted machines provided like a mmorpg?

Anonymous(11:18 AM CEST - May,05 2006 )
I just cant wait for this game :D

In response to the last few replies, no the missions are NOT hosted on BIS's machines like an MMO, multiplayer missions of infinite possibilities (thanks to the ingame mission editor) can be hosted by an individual, or set up on a dedicated server.

And yes, friendly fire was in the original Operation Flashpoint, and AI teammates would turn and fire on you if you went too far. So i'd assume its in Armed Assault aswell.

Smiley_ie(01:38 PM CEST - May,05 2006 )
One of my all time fav games OFP. So looking forward to this one, and im sure they wont fook it up.

miglaugh(02:31 PM CEST - May,05 2006 )
Since there's ArmA and OFP2, I'm hoping at least one of them makes it through in good shape. It'd be awefull if both of them ended up as dog turds.

No.21(09:08 PM CEST - May,05 2006 )
No mention of AC? =( I do really hope that someone will ask that question and that it will be implemented.

SABOT's(01:50 PM CEST - May,06 2006 )
miglaugh> Nice interview.

All I want to know now is if they've changed the FF behavior at all... Can you kill your teammates, and if so, will they turn on you?

If you killed your team mates in the original OFP (and both it's expansions) they would turn on you and kill you also, but if you mean deliberately point a weapon and fire & kill one? There's no AI in the any game that can differentiate a deliberate hit or a mistake.

Good games allow for player error or even AI (running across your line of fire) Oblivion has an automatic (i think three) built in player mistakes during say, sword swinging etc. for eg when the Imperial guards and you are jointly killing a creature.

I just hope that BHI make BIG changes to animation and the textures *especialy* tracer and hit's -my pet hates after i had played OFP and upgraded several times. Give me GRAW ballitic affects and i would be a happy bunny!! They are so lame now (pencil thin streaks and tiny puff as the round hit's ground or walls)

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