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 Gameguru Mania News - Nov,05 2008 -  
Far Cry 2 patch v1.01 - patch
(hx) 02:08 PM EST - Nov,05 2008 - Post a comment / read (3)
Ubisoft has quietly released the first patch for Far Cry 2, bringing their first-person shooter sequel to version 1.01. The game will update itself automatically upon launch. For those of you who need a manual update, the patch can be found on The Patches Scrolls.
- Server's IP address now displays in lobby, beside the matchs name (for direct IP join to work)
- Dedicated Server can now be launched in command line.
- Improved match start conditions.  Ranked games can now also start if the player max is attained and everybody but the host is ready.
- Fixed a bug causing random crashes when joining a game.
-  Ranked matches in progress will no longer display in the match list.
- Fixed players with same name by using identifiers instead of names.
- Fixed crash when creating a LAN game without a network cable.
- The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
- When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
- Fixed a problem where a player could get stuck (and couldn't get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
- Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
- Vehicles will now always respawn even if they are never used.
- Fixed users not being able to see a match if the host switched match mode after a rank. 
- Fixed a glitch that could make a player invisible to another.
- Fixed incorrect check for negative values when adjusting diamond count.
- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
- Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
- Fixed Field Manuals not unlocking after game mode change.

- Fixed health not changing with the difficulty level.
- Keyboard controls remapping in single mode now carry into multiplayer mode.
-A buddy will no longer get stuck when healing him while player is receiving damage.
- Stats of favourite weapon are now properly reset between loaded save games.
- The mortar will no longer move the player through wall.
- Mission objectives markers are now show properly after loading a save game.

- Fixed glider key remapping.
- Game will now minimize in order to show the website when clicking on
- Dolby 5.1 is now supported for most sound cards.
- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
- Added CPU Intensive benchmark test run.
- Fixed Jackal Tapes and Partner Tapes pages.
last 10 comments:
nb411(08:50 PM EST - Nov,05 2008 )
" Fixed glider key remapping."

What is glider?

I had a problem with getting stuck on mounted gun turrets, after remapping the "use" key. After changing back to default mapping I could leave the turrets again.

Majnun(09:11 PM EST - Nov,05 2008 )
Glider = Hang-glider(or hand-glider). The big kite thing you hang underneath and use to fly (using gravity and wind only).

I haven't found one myself but I know there are some in the game.

nb411(10:14 PM EST - Nov,05 2008 )
Ah ok thanks for that. I thought it could have been a codename for the game's internal system or something.

It's just that the game has bugs with keyboard remapping in general. Being able to dismount from gun turrets is far more important than issues with a hang glider I would have thought.

Anyways, I will test the patch to see if the issue has been sorted without being mentioned. Devs like to shorten their lists to pretend like more things were not wrong with their initial releases.

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