Starships will make for four major types of content in the game: social, bridge missions, away missions, and everyone's favorite plot device, the holodeck. All ships will have common social areas where players can walk about in a third-person perspective and play leisurely games of pool or darts when they're off-duty. As Dahlgren explains, the idea behind starships is also to make players feel like an actual crew, rather than a bunch of random players thrown together--the designer suggests that players may essentially approach being part of a crew like being a part of an online game clan. Bridge missions, however, will be far less casual--they'll involve battles to take over enemy ships by first disabling their shields in combat, allowing a team of players to beam aboard the enemy starship with the ultimate goal of disabling that ship's warp core, crippling it. Away missions will take place on terra firms and will actually include first-person shooter content--these missions will take place in instanced areas and play much like a cooperative multiplayer shooter. Finally, the holodeck will let players basically simulate all other content, including mock player-versus-player duels and mock crew-versus-crew bridge missions.