Developed by Sigma Team, Alien Shooter: Vengeance is a third-person shooter
that drops you into an expansive sci-fi world of classic hack 'n slash
gameplay. The story itself is pretty bare-bones. It's the postapocalyptic
future and you're working as a mercenary for the MAGMA Energy Corporation. Owful
and dangerous experiments were held there and now they are beyond control. The
end result is that suddenly there are hundreds of aliens running around in all
their facilities, killing everyone in sight. Now lots of ugly aliens need to be
blown away!
In the game you begin play by selecting a mercenary from a list of pre-made
characters. Each is a little different in terms of their skills (night vision,
quick learning, enhanced healing ability)which affect things such as their
weapon proficiencies, sight range, and experience rate. Once you have your
character picked out and you've spent your extra stat points, you're dropped
outside of a research base that is experiencing a slight problem of alien
infestation. Your job is to get into the base, locate any survivors, and shoot
everything that moves.
The game works just like your standard isometric action-RPG. In that regard I
would describe it as
Shadowgrounds meets Diablo in the bloodiest alien frag-fest in recent
memories. You will shoot,
and shoot, and shoot some more until your experience meter is full and you get a
level-up. As I mentioned, the game has a fairly simple character advancement
system where you can enhance skills as you advance in levels. Each time you
level, you will gain 5 skill points that can be put into your character to
increase your stats. Depending on how you spend these points you will be able to
move faster, gain strength, use more powerful weapons, implants, armor, and
other useful items. The skills primarily deal with specific weapon categories -
shotguns, pistols, grenade launchers and the like - but also include attributes
such as accuracy, strength, health points, and dexterity. You can either level
up your main stats like strength, or specific weapon stats like becoming a
better shot with shotguns or pistols. Some of the more advanced weapons and
armor require a minimum level of proficiency before they can be equipped.
The campaign is lengthy and difficult at times. The levels in the campaign build
are the typical sci-fi corridor settings - in other words, nothing you haven't
seen before. However there are some environmental portions that you have to be
aware of. Fuel barrels are all over the place; not only can you shoot and
explode them but if a horde of aliens happen to be around you blow them up as
well. Everything from pistols, sub-machine guns, assault rifles, shotguns, rocket
launchers, flame throwers, energy weapons, and even a welder are included.
Sadly, you don't have any grenades which could have been very useful in tight
situations. You can attain and upgrade your arsenal by purchasing them through
kiosks throughout each mission. You get some money for completing a mission, but
a lot more cash can be found by breaking open chests and boxes you find along
the way, plus dropped weapons are pretty expensive when you sell them. I never
really had a money problem and always had enough cash to pick up a new
weapon+ammo I wanted once I built up enough skill to have it. Vehicles are also
present in the game. When you first get to climb into the driver seat you may
find that the armored car - complete with a rotary mini-gun.
You will be massively
outnumbered, surrounded of a horde of aliens not knowing what to shoot first.
Despite the challenge, the game isn't frustrating. On normal difficulty I was
able to move through the levels at a brisk pace, occasionally restarting but
never rehashing to the point of boredom. Objectives generally consist of
escorting or protecting scientists or civilians. Along the way you also deal
with the usual locked gate or missing key card to impede your progress. Yet
whatever the mission goals, the action is always fast and furious enough to
excite even the most narcoleptic gamer :-D The action is hard-boiled and
satisfying.
In addition to the campaign there's a survival mode where you blast bugs
until you drop, a survival campaign mode, and multiplayer over LAN or direct IP
connection. Multiplayer allows you to play the entire game with a friend in
co-op modes along with deathmatch, arena mode and more. In survival mode you
start out slow, with a few small waves of enemies and lighter weapons, then
before too long you find yourself completely surrounded by hordes of aliens. To
help you deal with the onrush of enemies, you are given increased firepower as
time progresses to help you decimate the attacking force.
All in all, the Sigma Team did a decent job, despite minor shortcomings. If
you're the kind of gamer who enjoys killing lots alien creatures/bugs in a
variety of ways without doing much else, then this is the exact game you've been
waiting for!
minimum: 1.7 GHz CPU, 256 MB RAM, nVidia GeForce2 / ATI Radeon 8500 or
better video card with 32MB video memory, DirectX 9.0c or better compatible
sound card, 2.5 GB HDD space
recommended: 2.4 GHz CPU, 512 MB RAM, nVidia GeForce FX 5700 / ATI Radeon
9600 or better ATI or nVidia video card with 128MB video memory, DirectX 9.0c or
better compatible sound card, 2.5 GB HDD space
snd: 3/5 - voice acting is quite good, though not a huge part of the game, great atmospheric music, 90% of the aliens sound the same and the weapon sounds are also highly muffled gfx: 3/5 -
post-apocalyptic overtone with the textures and models, cool explosions, lots of blood all over the levels, movement and animations are clumsy, feels a bit dated, no zoom playability: 4/5 -
addictive mindless retro shooting, RPG skill-tree, three game modes (Campaign, Survival and Multiplayer), extremely repetitive, some pathfinding issues
genre: PC platform: third-person retro shooter release: February 2007 developer:Sigma Team the game is similar to: Shadowgrounds publisher:CDV USA