Developed by Naked Sky Entertainment, RoboBlitz is a humorous, physics-based arcade-puzzle-action game that requires the player to do a lot of puzzle solving. You play the role of Blitz, a simple multi-talented robot on a space station who finds himself in the middle of an invasion. To save the station and his own metal butt, Blitz needs to activate the six main parts of the station, which will in turn make it possible for him to set off the Space Cannon and take out the MegaNoed attackers.
The game is split up into six major areas, each with three levels. You can enter any of the six hubs you want at any time; you aren't forced to go to each hub in order. It's pretty cool because you actually feel like you are on a ship the whole time and the selection of levels is simple yet elegant and intuitive. There are a couple of areas that you won't be allowed into from the start, but once you pick up a couple of gadgets from other areas on the station, you'll be able to get in. Once you're in there, you'll need to explore and figure out what needs to be done to get these busted systems back online - that could involve some tricky jumping puzzles, moving things around, or readjusting subsystems. After completing the missions, a final level appears for Blitz to work through.
Blitz battles comical looking robot enemies small and large with a variety of weapon upgrades that you get as you pick up and collect green card like power ups that are called Upgradium. As you collect the Upgradium, you can take back to the station hub, where it's used to provide various upgrades. These include stronger weapons and improved movement capabilities for Blitz. The weapons that Blitz gets from his upgrades range from simple EMP bursts that disable smaller bots temporarily, standard guided rocket launchers, Hovergun that lets you shoot anything and it will just start floating around in the air, to an upgrade that allows you to fire energy point-to-point strings that link two objects together. It's great for solving puzzles, but you can also connect two barrels together to make a nunchaku-style melee weapon.
Although the game utilizes Unreal 3 engine (or even better, this is the first game that utilizes the UE3), shooting is actually a very small part of the whole experience. Rather, you'll be guiding Blitz through each new area by figuring out one physics-based puzzle after another. The puzzles themselves are decent and may end up taking you a fair amount of time to solve if you have the hints turned off.
Roboblitz is a pleasure to play the whole time. The only downside is that the game is only about 6 hours long. The developers included two difficulties to add some replay value in it though. The modes are Normal and Master Technician. During Normal mode's play when you die on a level you respawn with everything you did so far being saved and you continue. During Master Technician you have to start the entire level again, which is much harder :-) There's no multiplayer yet, but the developers promised to release a free multiplayer expansion sometime next year.
Overall, the game costs only 15 bucks and I would say it's worth it!
Getting Started With The RoboBlitz Editor
Minimum System Requirements: Windows XP SP2, Intel Pentium 4 at 2.0
GHz or AMD Athlon XP 2000+, 512 MB RAM, nVidia Geforce 6600 or ATI Radeon X800,
256 MB RAM, DirectX 9.0c.
Note: RoboBlitz includes support for the Ageia's PhysX card.