DEFCON is a war game from British developer Introverson Software, the guys who created Uplink and Darwinia. In DEFCON, you have a dehumanized 1980s vector graphics computer-themed world map, a varied arsenal of nuclear weapons, and one objective: to kill as many foreign citizens as possible! Yeah, DEFCON is all about one thing; nuking your human or AI opponents until they glow!!
DEFCON is a top-down real time strategy game. The battlefield consists of a world map covered with cities that serve as targets. The winner of a game is the player who manages to inflict the most casualties without losing too much of his own population. The game is divided into phases, represented by DEFCON levels* (the game counts down from DEFCON 5 to DEFCON ), where you have a limited timeframe to place your buildings and units. The first thing you must do is build some nuclear missile silos/air defense (toggle) and Air bases - they can launch either short range fighters or long range bomber that can carry nuclear bombs. You also have to set up radar stations to monitor enemy troop movements in your territory. Finally, you also have to deploy naval fleets that you can create from three units. Submarines can get within close proximity of an enemy territory without being detected, where they can sit and bombard cites with nuclear warheads. Carriers are equipped with anti-submarine sonar and depth charges to counter the underwater menace, plus they can launch fighters and bombers - however, they're vulnerable to attack from battleships.
The controls are pretty simple. You click on a
single ship in a fleet to pick the whole fleet, and right click to tell it where
to go. If you right click on a unit, you'll get the possibilities of what it can
do - for example, airbases and carriers have the 'fighter launch' and 'bomber
launch' options and carriers also have 'antisubmarine' and so forth. Most units have several operating modes for different functions,
and require several minutes to switch modes. For instance, ordering a missile
silo to switch from offensive launches to missile defense will leave it
inoperative while it switches. Needless to say, the clock is running, and it
never stops. Sure, you can slow it down to a minimum of real time, or speed it
up quite a bit, but you can never stop it. As the timer inevitably counts down,
the stakes are raised. Once the nukes start flying, DEFCON turns into a struggle
to balance your defenses with your offenses! As the game
website says:
"Everybody dies". You can't stop all the nukes! :-D
*DEFCON levels are:
DEFCON 5: No hostile action - you may place units and fleets and units
can move into international waters. Game start! -
0 minutes
DEFCON 4: No hostile action. Radar coverage will provide information on
units within range. You may continue to place units and fleets and move units
into international waters -
+6 minutes
DEFCON 3: Conventional naval and airborne combat is authorized. Units and
fleets can no longer be placed -
+12 minutes
DEFCON 2: The game's documentation says that "more aggressive hostile
actions," are possible. No change from DEFCON 3, however. This is the final
stage before nuclear weapons are available -
+20 minutes
DEFCON 1: The use of nuclear weapons is authorized. ICBMs, submarine MRBMs,
and bomber SRBMs are available -
+30 minutes
While you can set up games against AI opponents, DEFCON was clearly made for
LAN and online play for up to six players. There is also a separate 'Office
Mode' that plays the game in a window, eliminates sound and allows people to
quickly eliminate the window if the non-cool boss decides to look at your
monitor :-P Other modes include Diplomacy where everyone starts as a member of
the green alliance, then as things progress the players can break the alliance
and try to attack other members. This leads us to the final game mode - Custom -
which allows you to tweak all the settings you want, including Game Speed, Radar
sharing modes, and the scale of the world map. There are three ways to score
your game: in Default game mode, you score 2 points for every million enemy
citizens killed, and lose 1 point for every million civilians you fail to
protect; etc.
Overall, I really liked this game. It's extremely entertaining and easy to
learn/play but also contains enough strategic depth to keep most everybody
interested. DEFCON is proof that one doesn't require millions of dollars to make
a great game in 2006. DEFCON is ultimate pick-up-and-play multiplayer strategy
game and I don't know why you wasted your time reading this review instead of
playing! :-)
related links:
demo,
manual (PDF).
System Requirements: Windows 98/ME/2000/XP, P3-600-Geforce 2, 128 MB RAM, 60 MB Hard Disk, Internet connection for multiplayer games