Gameguru Mania Updated:09:05 PM CEST Apr,19
casino zondervergunning.casino spil uden om rofus https://bithound.io/best-bitcoin-casino/ spiludenomrofus.casino https://www.secretstotrading101.com/proprietary-trading-firms/ Casimba Online Casino Dream Vegas Online Casino Lumi Casino Online Jackpot Village Online Casino Spinni Online Casino Katso Voitolla.com Parhaat Kasinot - lista & valitse yli 100 vaihtoehdosta paras nettikasino CasinoGap.org Expert overview of betting sites not on gamstop on Outlookindia.com Scegli miglior bookmaker non AAMS sicuro e legale su Outlookindia.com www.casino-comparatif.org jeux-gratuits-casino.com www.offside.fr www.casino-en-ligne-fiable.com nongamstopcasinos.net

日本のオンラインカジノ.com

OnlineCasinosSpelen

mejorescasinos.com.ar casinositios.com.co topkuwaitcasinos.com onlinegambling.com.ph top10cassinos.com.br Casino.xyz

The cryptocurrency revolution is upon us and there are many bitcoin casinos you can check out and play with ease in 2022



4Rabet

Hitta bästa utländska casinon på en sajt som kontrollerar alla aktörer och skriver om tryggt spel online.

inkedin.com Hitta det bästa casino utan svensk licens på CUSL
www.pariez-malin.fr expo-napoleon.fr www.crypto-casino.io

casino canada

casino bonus sans depot

spin-paradise.com www.sure.bet/new-casinos-uk $5 deposit casino nz 2022 fishing slots https://www.livecasinoindia.com

Best and new Arab Casino with high bonuses and latest casino games in arabic.

Arab online casinos on كازينو على الانترنت with latest casino games in arabic.

Great selection of games on Online casino Kazakhstan with high welcome bonuses.

Aussigamblers.com casino non aams casino utan licens med trustly pokerplayernewspaper.com/casinos-not-on-gamstop/

onlinecasino-southafrica.co.za Casino utan licens Coupons Plus Deals Best Online Casinos in India
Online Casino Usa Casino Online No Deposit Bonus Codes Online Slots Real Money No Deposit online slots real money no deposit crypto casino casinonsvenska.se

Hos oss på StarwarsCasinos.com hittar du all information om casino utan svensk licens

AnbefaltCasino.com - Beste online casino anmeldelser.

online casinos in österreich cruks omzeilen free-slots.games

Check out India's #1 casino comparison website Casinos IN for the latest bonuses!

Check out the Top 20 Online Casinos UK for real money casino sites you can trust.

onlinecasinogamesindia.in

Check out the best real money online casinos with welcome bonuses.

lucky-7-bonus.ca



Online Casino's met iDEAL

Casino ohne deutsche lizenz wooricasino www.videoslotonline.it

Canada Casino Hub

Pay N Play Casino utan svensk licens

casinonutansvensklicens.com Rocketplay Casino Casinon utan den svenska licensen Hier finden Sie das beste Online Casino für österreichische Spieler Casino forum Online Casino Bonus

fruity slots bonus
Compare Online Casino Bonuses at
Casino.Help the trusted casino guide since 2017

bitcasinos.com Casino utan Svensk Licens hos spelportalen Passagen

Best online casino Canada - Casinority CA casinoutanspelpaus.io non gamstop casinos online

Pour la meilleure expérience de jeu en ligne de France, optez pour Pleeease Casino, le leader du jeu d'argent.

สล็อต Online gokken zonder registratie

Máquinas tragamonedas gratis sin descargar

Du finner de beste norske nettcasinoene hos tikifortunes.com. Alle casinoer er lisensiert av Curacao eller Malta Gaming Authority. Nettikasinot.media casinot.biz

online casino

casinos not on gamstop - pick7.bet

casino online


CasinoGam.uk
bitpunter.io bitcoincasinon.io

Best gambling sites

If you’re looking for the best online casinos, look here.

www.slots-777.com

IPL TODAY

parimatch 1WIN New site for betting and live casinos in India: https://1win1.in UK casinos not on gamstop
www.machineslotonline.it

Caziwoo pikakasinot

suomipikakasino.com



online casino

zimplerkasinot.com
casinonetissa.com

casinononaams.io

Check the ultimate guide to online casinos usa sites with welcome bonus

Play real money casino games in the U.S by visiting this best online casino in usa guide

Check out top online casinos Australia sites for high paying casino games such as online slots, online roulette, online blackjack, online craps and much more

With the below "Find the best online casinos for Canadian players by visiting this ca online casinos using your mobile or desktop.

Play real money online casino games by visiting King Johnnie, one of the best Australian online casino sites.

Play top-rated online casino games by visiting CrazyVegas. It is one of the most trusted casino review sites in Canada.

Play casino games for real money by visiting online casino australia. Also claim your welcome bonus by visiting the bonus page.


gclub

best online casino sites


CONTACT
Please e-mail us if you have news.

(c) 1998-2024 Gameguru Mania
Privacy Policy statement
SEARCH:
 Gameguru reviews/specials archive                                        << back to the main page
Dead Mountaineer's Hotel Interview (update)
(hx) 08:15 PM CET - Mar,18 2006

On December 2004 we published an interview with the team behind Dead Mountaineer's Hotel (previously known as Hotel 'At a Lost Climber'), Akella's non-linear point&click 3D adventure game based on the original story by famous Russian sci-fiction writers Strugatsky Brothers. Now that the game is almost finished, we caught up with Akella's Andrey Sokolov to discuss the upgrades that his team implemented into the game. He provided us with interesting information and 13 exclusive screenshots.

GGMania: To start off, can you give us a brief overview of Dead Mountaineer's Hotel?

Akella: Game title "Dead Mountaineer's Hotel" speaks for itself. This is quest based on the same titled story by famous Strugatsky brothers. Player will have to take a place of police inspector Peter Glebsky, who is stuck down in whirl of mysterious and dangerous events, unfolding in snow covered and cut off civilization hotel in the Alps.

GGMania: It's been a long time since we've heard anything on Dead Mountaineer's Hotel. How is the game's development coming along?

Akella: The game is on stage of full-scale assembling. Now we have about 90% of all artwork done. And in the current moment we're writing scripts.

GGMania: It was scheduled to release in Q4/2005. Why the delay? What's happened?

Akella: Everything's very simple. Take a look on the game screenshots made in 2005 and screenshots made in this month. We understood, we could make game look much better than we had hoped. Thus we and our publisher - Akella Company - made a decision to extend term of development in favor of enhancing visual part of the game. Many locations were severely redesigned; many were made anew, but, believe us, that was worth it. Maybe this sounds too defiantly, but I think, Dead Mountaineer's Hotel has the best pre-rendered backgrounds I ever saw in computer games.

GGMania: What can you tell us about the atmosphere of the game?

Akella: That's a good question which is not easy to answer. From the very beginning of development we paid a lot of attention to atmosphere. It is with it's help we intend to immerse player in the game world. It's hard to explain in a few words, cause atmosphere is not made of one detail, but of many little, even unnoticeable events which take place around player. Using them we intend to make gameplay more exciting. World will live it's own life, be full of mysteries; it will look, sound, hint and tell it's short stories. It will react on player's actions, but at the same time, live independently of player. World will be interesting, mysterious but for all that quite realistic. And when we, game designers, believe and understand this world - our imagination and emotions begin to work for us. And this is so cool.
Every moment player will feel that something is happening around him, every moment something eludes him. We hope not only to reveal game story, show fine pictures and captivate player with unusual riddles, but also make him feel emotions… for the most part we'll make accent on danger, fear, loneliness and uncertainty.
It's hard to describe. But I hope, playing the game you'll see it, hear it, feel what I'm talking about. And to achieve that, we'll do anything in our power.


GGMania: What kinds of puzzles are primarily found in the game?

Akella: Player is put before different objectives. But in general you'll have to collect atoms of information from different sources, reject unnecessary, find links between necessary, draw conclusions and use them to solve objectives put before player. That is, for the most part, these are tasks that require using logic and deduction, at times non-trivial. Some of the puzzles could be solved in different ways.

GGMania: Were there any types of puzzles you specifically wanted to avoid using?

Akella: Yes. All that would force player to go in for pixel-hunting, and puzzles, solutions of which are not based on common sense.

GGMania: Which elements of Dead Mountaineer's Hotel do you feel you are the most proud of? Will there be anything new that we've never seen before?

Akella: First of all, this is graphics and, I think, game world, which we try to make at the most alive. I recon, I must mention, there're no puzzles in the game, that couldn't be solved using logic.

GGMania: Who is doing the voice acting for the game?

Akella: It's hard to answer this question at this point, because recording of voice-overs didn't begin yet. But it's highly possible that we'll engage world-famous actors to record voice-overs.

GGMania: What type of music will be played during the missions?

Akella: Frankly, it's hard to bound music we're using with one genre. We have an unusual approach as for using music in the project - it sounds almost always, but when we want to make an accent on one or another game event, it's character will change to correspond current atmosphere and surroundings. We have great ambient tracks, perfect suspense track, tragic and lyric tracks - we use them like colors in a palette during all the game, placing necessary emotional accents where needed. Music in the game will carry out all the functions we're used for music to do in computer games - set player's mood.

GGMania: What's the current status of the project, and what remains to be done? When will it be released?

Akella: We only need to write all missing scripts, record voice-overs and bring the game to life. And, of course, test it.

GGMania: Do you plan to release a playable demo?

Akella: Yes, this is rather possible.

GGMania: What kind of hardware should players have in order to experience good game performance?

Akella: Game requirements are not that high, because all game content, excluding characters and several objects will be made in 2D. In other words, your computers don't have to strain - all calculations were made with our ones. Although we intend to add in the game really effective things such as realistic fog, per-pixel lighting, shadows and particles. All that will require player to have videocard supporting shaders 2.0. But, of course, you can switch all that effects off.

GGMania: Thank you very much for taking the time to do this interview. Is there anything else you'll like to tell our readers about?

Akella: Thank you. We appreciate attention you pay to our game and will make first-class adventure, which we can be proud of.



genre: point&click 3D adventure
release: 2006/Q2
publisher: Akella

last 10 comments: