The Battle for Middle-earth II is the sequel to EA Games' real-time strategy
game based on The Lord of the Rings movies. Unlike to the first game, which
mostly followed events from the movie, Battle for Middle-earth 2 takes us on a
journey across the Northern realms of Middle-earth. Frodo is moving closer to
Mount Doom and the massive armies of darkness begin their march towards the
lands of the West. At the same time, Sauron musters a great force to vanquish
the dwarves and elves.
In single-player, you can choose to play
Good or Evil single-player
campaigns with eight missions in each campaign - 16 missions altogether. The
Good Campaign puts you in command of an alliance of Elves and Dwarves defending
the northern regions of Middle-earth. If you choose Evil, you will control
Sauron's vast armies of orcs, trolls, Corsairs, and Nazgul - as well as a huge
horde of goblins and a host of corrupted creatures like giant spiders, drakes,
and giants. Instead of defending the North, your's mission will be to conquer
it. Unlike the original game, there is no dynamic campaign map in this mode
instead you simply go from one mission to the next in a completely linear
fashion.
There are three entirely
new factions: Elves, Dwarves, and Goblins.
Each new faction has a bunch of completely new units ranging from Elven cavalry
to Dwarven axe throwers to Goblin Half-Troll Marauders. They also added new
units to existing factions - like Corsairs and Black Riders for Mordor, Wild Men
for Isengard, and Dunedain Rangers for our Men of the West faction.
More about factions: Elves are fast, stealthy, and superb in battle.
Their archers are without peer. They can call on Eagles and Ents as allies and
use elemental powers to summon floods, whirlwinds, and sun flares against their
enemies. They are led by heroes such as Elrond, Glorfindel, Legolas, and
Thranduil. Dwarves are tough, slow, and excellent builders. They are
especially good at cracking enemy bases. Their allies include the Men of Dale
and their battlefield powers include the ability to generate earthquakes and
call in massive catapult barrages. Their leaders are Gimli, Gloin (father of
Gimli), and King Dain of Erebor. Goblins are aggressive, able to spread out and
dominate territory quickly, and have excellent siege capability in the form of
rock-throwing Trolls and Giants. The Goblins are allied with huge dragons, the
tentacled Watcher in the Water, and other creatures that can be summoned on to
the battlefield to terrible effect. Goblin heroes include the Goblin King and
the flying Dragon Lord. Men of the West faction combines the Gondor and Rohan
sides from the first game. They are a 'bread and butter' side with well rounded
capabilities. They can build sturdy castles, field competent infantry, and call
in powerful Rohirrim cavalry. Isengard:faction feature the same powerful
Uruk warriors and heroes like the original game, as well as new allies like the
Wild Men of Dunland and new heroes like Sharku the Warg Rider and the
treacherous Grima Wormtongue. Mordor forces have been bolstered with
versatile Corsair infantry, mounted Black Riders, a new Mouth of Sauron hero, a
Shelob spider-hero, and the powerful Mouth of Sauron.
In addition to the Good and Evil campaigns and skirmish mode, there's
the
War of the Ring mode, which is a turn-based strategy game in the style of
the classic board game "Risk". Your main job is to manage territories and move
armies around the map. If you want to claim a territory that another army has
already claimed, a fight is initiated, and you are given the choice to either
carry out the battle in the style of the traditional game, or have the computer
resolve the battle automatically. Your goal is to eliminate every opponent on
the map. Of course, there is also
Skirmish mode where you can just choose
to enter a battle.
The gameplay itself is largely unchanged from what we saw in the original.
The battles can be quite massive, with hundreds of units hacking and stabbing
each other on screen. The combat is really satisfying; there's a lot of great
formation support and special attacks.
Naval battles are a nice addition
although you do not get to play much with them. Bombard ships are overpowered if
you control the seas and the enemy structures are near the shore.
My only complaint is that the walls are easy to destroy and which means walls
are only necesary to keep out a small attacking force (which you archer towers
should be able to handle) while your main army is away from your home base. So,
despite
the wall building could have been a truly strategic part of the game,
it feels rather like a waste of time.
One of the most significant changes made in The Battle for Middle-earth II
relates to construction and resource management.
You are no longer limited in
where or how you construct your cities -- like it any other real-time
strategy games, you can build wherever you want. Resources are collected
automatically once you build mines, Mallorn Trees, or lumber mills.
Another added feature in The Battle for Middle-earth II is
the ability to
create your own hero. The create-a-hero feature allows you to construct
customized units that can be used in both the War of the Ring campaign as well
as in the multiplayer and skirmish games. Each hero type gets 10 points they can
allocate into a selection list of about 15 different powers. Available hero
powers vary depending on the hero class you choose, which determines what
factions the hero can fight for. In the game, once you build/purchase your hero
unit at the main base, he/she starts at level one. By killing enemy units for
experience, the hero will slowly unlock the abilities you designed them with.
Overall, I think The Battle for Middle-earth II is a great game. The good and
The Evil campaigns are not really long, but the War Of The Ring game mode will
surely add hours of fun with the game. Once you are tired of the single player
part of the game, you can start playing online for countless hours of
entertainment. The community base is big enough to keep you busy for a while.
I'd recommend the game. Worth the time and the money.
related links:
demo,
trainer
+3,
patch v1.1,
Middle-earth Vault,
BFME II Filefront,
BFME II
Levels-4-U.
System requirements: WinXP, 1.6 GHz equivalent or higher CPU, 256MB
RAM (512 MB of system RAM for online play with 3 or more players), 64 MB
GeForce3-class video card, Sound card with speakers or headphones, 8x speed or
faster CD-ROM drive or DVD-ROM drive (for the Collector's Edition), 6GB
available hard disk space, 56.6 Kbps or better modem for 1v1 online play /
Broadband connection for online play with 3 or more players
* the game only officially supports cards with ATI (Radeon 8500 or
greater) and Nvidia chipsets, and the Intel GMA 900 and GMA 950 products. The
GeForce 4 MX is not supported.