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Alpha Prime Interview|
(hx) 05:32 PM EDT - Jun,14 2005
GGMania got a chance to chat with Black Element's (Shade: Wrath of Angel
makers) lead3D Artist and technical director Jan [Hey Jan what's your surname?
:)] as he talks about Alpha Prime, their upcomig first person shooter
based on story written by the foremost Czech Sci-fi author Ondrej Neff.
Jan: We want to make every level as unique as
possible. Story will guide player's steps through his own cargo ship, down to
asteroid itself, technical background of mining base, crew quarters, mining
shafts, prospector's ship and even on the asteroid surface.
GGMania: Could you introduce yourself to our readers and tell them a little
bit about what you do on Alpha Prime?
Jan: Hello! My name is Jan and I'm lead3D Artist in
Black Element. I'm responsible of 3D look, animation and from time to time I'm
something like technical director.
GGMania: To start off, can you give us a brief overview of Alpha Prime?
Jan: Alpha Prime is a first person Sci-Fi action
game. It will have a strong story line because its written by our (Czech) best
Sci-Fi writer Ondrej Neff and it will be build on our state-of-the-art
technology - Enforce2 engine. Story itself will be placed on the abandoned and
closed mining facility on an asteroid in the forbidden zone. Why this facility
was closed, why this zone is forbidden, why player receive a message from his
old friend about this asteroid and why all robotic staff at the base trying to
stop him… you'll have to find for yourself.
GGMania: What is the range of different locations in which Alpha Prime takes
GGMania: How will this set your game apart from other first person shooters?
Will the gameplay actually be different in any significant ways?
Jan: First is technology itself. We have best
pieces from all others. Dynamic diffuse lighting based on normal maps, specular
lighting based on normal maps, reflection, refraction... But what's the best part
is that we have it all nicely and smoothly working on both the PC and console
platforms. The game itself will feature quite new gameplay principles in using
the items and manipulating the gravity and time. You also have the ability to
GGMania: The weapons arsenal, always important in first person shooters. What
kind of weapons will we get to use in the game?
Jan: Alpha Prime have an arsenal of common and not
so common firearms from personal pistol through automatic assault rifles to
energy weapons and few „special“ things that are secret right now but you'll
enjoy lots of fun with them.
GGMania: Will there be an upgrade system or alternate firing modes?
Jan: Yes. Most of weapons in Alpha Prima have
alternative firing modes and yes, there will be a simple upgrading system to
some specific devices that player will carry along.
GGMania: What kind of enemies can players expect to find in Alpha Prime?
Jan: Most of enemies will be robots ranged from
cleaning robot, manipulators, welders and miners through security bots of
different levels of firearms and heavy combat robots. They will also use a
different types of transportation varying from their own legs (two,
three,fours.. six…), wheels, tracks to antigravity engines.
GGMania: What will the AI in Alpha Prime allow the enemies to do in the game?
Can they work in group or protect their lives?
Jan: We will use our current (pretty smart already)
AI as a root of more robust system which will allow as to do more complex
GGMania: Will there be vehicles in the game players can use?
Jan: Yes but lots more. For instance, you can
control a manipulator robots to do the hard work for you, hack a camera behind
the corner (or behind the wall) or even your enemies if you'll want to.
GGMania: Can you give us an example of specific missions in the game?
Jan: It's too early to reveal things like this. Ask
GGMania: What can you tell us about the 3D engine that is being used for the
Jan: As I said above, we upgrade our engine that
already works smoothly on lots of platforms and every eyecandy that we add takes
it to another level. Normal maps are used not only for specular but for dynamic
diffuse lighting, we have a breakable glass system which along with refraction
looks very astounding. We have a robust particle system before but now particles
itself are lit dynamically and they even collide with the environment which are
not so common things in game engines even in these days. Because we have all key
features done and working already, we can focus mainly on those eye candy stuff
that allow as to do much richer atmosphere for players.
GGMania: What the current system requirements are for the game?
Jan: They are not stated yet.
GGMania: What type of music will be played during the missions?
Jan: Music will be modern but don't expect simple
brainwashing trash-metal. Our musician is already working on score and you can
make a picture about the style from our
physics video and
Alpha Prime first
GGMania: Will the game have a multiplayer mode? If so, what will it include?
Jan: It's not stated yet. Because the story itself
is written for single player mode, we will se in the future if we will have just
multiplayer or even cooperative mode. But for now, the matter is still
undecided. It depends on many things. It will definitely be subject of further
GGMania: What, in your view, is the most exciting aspect of Alpha Prime?
Jan: Story, enjoyable and fast gameplay, technology
and great sci-fi mood.
GGMania: What are you currently focusing on in the game, in terms of
Jan: I'm working right now on different types of
NPCs and enemies models.
GGMania: When can we expect to see the game hit store shelves and at what
Jan: It's not stated yet.
GGMania: Thank you very much for taking the time to do this interview, is
there anything else you'd like to tell our readers?
Jan: Are you too tired of all those slime dungeons,
rusty knight's plates and demons from hell? Keep an eye on Alpha Prime ;)
physics demonstration video (19MB ~
teaser trailer (12.9MB ~ DivX),
|maga||(01:39 AM EDT - Jun,15 2005 )|
|nice, looking forward to this game.|