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Leisure Suit Larry Magna Cum Laude Q&A (hx) 02:31 PM CEST - Apr,13 2004
GGMania got a chance to talk with Kevin Sheller of High Voltage Software, as
he answers a few questions regarding to Leisure Suit Larry: Magna Cum Laude, the
next installment in the best-selling Leisure Suit Larry franchise. For those who
don't remember, the
Leisure Suit Larry
videogame franchise began in 1987 with The Land of the Lounge Lizards, the
first of seven games in the series. Since then, the Leisure Suit Larry games
have sold more than 35 millions of units worldwide and its games are considered
collector items. Leisure Suit Larry: Magna Cum Laude is scheduled for release on
next-generation consoles and the PC in late 2004.
GGMania: Could you introduce yourself to our readers and tell them a
little bit about what you do on Leisure Suit Larry Magna Cum Laude?
Kevin Sheller: Hi! I'm Kevin Sheller, the executive
producer here at High Voltage Software. I was the producer of the product as it
kicked off before turning it over to Josh VanVeld, who is now directly in charge
of the product as producer. I oversee all producers at High Voltage.
GGMania: In your opinion, what makes the Leisure Suit Larry series such a
videogame legend?
Kevin Sheller: Uniqueness. There had never been a
game like Leisure Suit Larry before, and there really hasn't been a comparable
game since. At the time that the first Leisure Suit Larry game came out,
adventure games were popular and selling well. It is the humor and the sexiness
that hadn't really been done before – or at least done successfully. Shockingly,
about 16 years since the first LSL game, humor and sexiness STILL hasn't been
done successfully in the video game world.
GGMania: Did you integrate these elements into Leisure Suit Larry Magna
Cum Laude?
Kevin Sheller: Without a doubt. When we sat down to
diagram and design the game, we stated very clearly to everyone at Sierra and
our team that the two most important elements of the game was humor and
sexiness… in that order. We didn't want a game that was just nudity and lewdness
for the sake of it. We wanted a game that made people laugh first, and then
turned them on.
GGMania: What are the biggest changes in Leisure Suit Larry Magna Cum Laude
over the original Leisure Suit Larry series
Kevin Sheller: The main difference is the
adaptation to the console. Most console gamers are used to action games, not
adventure games. We knew that to satisfy our audience, and to satisfy the powers
that be, we had to find a way to mix the style and feel of the original Leisure
Suit Larry series with the expectations of our target audience. Luckily, High
Voltage Software is mostly made up of our target audience – young men. So we
knew we had to make a game we liked. That was easy. Make funny jokes, sexy girls
and a variety of gameplay opportunities. We'd all like that!
GGMania: Can you tell us a bit more about the interaction with the
environment in Leisure Suit Larry Magna Cum Laude?
Kevin Sheller: Larry's world is alive and filled
with humor around every corner. Walk up to a poster, read it, and you'll laugh.
Have Larry examine it, and he'll make you laugh. Walk up to a character in the
environment talking to other characters, and you can listen in on their
conversation. You'll laugh again. Have Larry talk to them, and you'll laugh at
what Larry says and what they say or do. Play one of the many games with the
characters, and you'll have a fun gameplay experience mixed with a whole bunch
more laughter. How can any human being take so on much jocularity?
GGMania: What other unique gameplay aspects will be featured in Leisure Suit
Larry Magna Cum Laude
Kevin Sheller: Buy Leisure Suit Larry: Magna Cum
Laude, and you'll be buying about 4-5 games in one. There is a dance game like
Pa Rappa the Rappa. There's a photo game with elements from Poke' mon Snap.
There's a quarters drinking game like… Well, OK, so there aren't any blockbuster
Quarters games out there, but you get the idea! There are lots of games to
master and many levels of complexity in each one. There's spanking games, and
wet T-shirt games, and streaking games, and drink mixing games, and make-over
games, and slaps games, and…
GGMania: What can you tell us about the storyline for the game?
Kevin Sheller: Really, the best way to ask the
question would be, "Tell us about the storylines for the game!" The overall
story is simple. Get on the touring reality-TV dating show. The multiple
storylines are where the game really shines. You'll try to help a masturbating
monkey win the affections of his unsuspecting scientist-keeper. You'll become a
pawn in one woman's world-domination plot. You'll try to save the school's pep
when you learn that the guy who wears the mascot suit is sick. You'll try to
help the local bum serenade the convenience store manager. You'll try to help
one woman's dream to be a rock star. You'll try to save the same masturbating
monkey from the evil hands of science. And of course, all the while trying to
get some booty.
GGMania: Could you estimate hours of game play? Will players collect points
throughout the game?
Kevin Sheller: We expect the player who plays
everything to get around 25 hours of gameplay. This game is massive. We have
more than 75 characters with speaking roles. We have recorded more than 95,000
words of dialogue. I don't know exactly how this compares to a movie, but I
think we have most movies beat. You do not collect points in MCL. There are
secret tokens hidden throughout the game, however. Collecting and spending them
allows you to access a myriad of Easter eggs and nude codes.
GGMania: Can gamers expect a huge improvement in graphics? What engine are
you using?
Kevin Sheller: An improvement over the old Larry
games? Of course! Compared to titles that are coming out now? I think so. It's
sometimes hard to tell how you match up with the competition when you've been
staring at it for so long. But from what we've been hearing from the outside,
people love the art in Larry MCL. I know I do! We are using our own proprietary
engine technology. Unlike other engines, however, it isn't simply a "3rd person"
engine or a "first person shooter" engine. It's a 3D graphics engine that
provides our programmers with easy access to all of the systems the current
technology offers. What we've actually created is a unique new gametype that
doesn't easily fit into a standard engine category.
GGMania: Can gamers expect also some erotic scenes? Will the game likely end
up being M-rated?
Kevin Sheller: Erotic scenes? Nudity? Bouncing
breasts? We are pushing the boundaries of what has been done before. We have
been in continuous contact with the ESRB as we try to figure out how to stay on
the "M" side of the line. So far, so good. We also want to make it clear that we
are keeping the game true to the characters and the humorous style, so it's
always a little tongue-in-cheek.
GGMania: Currently what is the status of the current progress of the game and
when can we expect to see it in stores?
Kevin Sheller: Leisure Suit Larry: Magna Cum Laude
will be in stores sometime in Q4 2004.
GGMania: Thank you very much for taking the time to do this interview, is
there anything else you'd like to tell our readers?
Kevin Sheller: We can't wait to find out what all
of the Leisure Suit Larry fans think of our creation. We know that we have
something special on our hands. It will be interesting to see what our two major
audiences think of the game: The Leisure Suit Larry aficionado, and the young,
never-heard-of-a-leisure-suit-before would-be fan. We hope that we will satisfy
both with great writing, great characters, great gameplay, and the fun sexual
romp that is Leisure Suit Larry: Magna Cum Laude. Let's do another one of these
interviews after the game comes out, whaddaya say (ed.note = what do you say)?
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last 10 comments:
| Shams | posted - Apr, 13 2004 - 16:05 | Can't wait to get hands on this new LsL game! Funny the target audience are 'young' men and rating is M. I wonder how young those men are in target ;) |
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| th4t1guy | posted - Apr, 13 2004 - 16:09 | You should've asked him why the hell Al Lowe wasn't involved with this game. |
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| hx | posted - Apr, 13 2004 - 16:33 | th4t1guy: Yeah, but I sent these questions to Vivendi six months ago :] |
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| d | posted - Apr, 13 2004 - 18:10 | loooooooooool hx |
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| Maqui. | posted - Apr, 13 2004 - 20:04 | so nudity is still there, when i heard that the game was pc and consoles i almost cried.. |
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| sspoco | posted - Apr, 13 2004 - 20:45 | it is going to be a super GAME ,i love all lsl games! |
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| Javier | posted - Apr, 14 2004 - 02:24 | That sounds pretty funny, friend. Any details on a translation to Spanish? :) |
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| Javier | posted - Apr, 14 2004 - 02:26 | Doh I think I misused "funny" again. Darn! :) I meant it sounds like a fun game. |
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| dude | posted - Apr, 14 2004 - 08:41 | I look forward to this game. The 2D graphics look good, but its too bad the 3D is a bit poor and not up to current standards. |
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| dirty devil | posted - Apr, 14 2004 - 14:48 | great. i wont have to go out and try scoring with a real girl. this game could potentially save me a lot of money |
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| undecided | posted - Apr, 14 2004 - 14:50 | Should i spend the $39 for this game? Or use it to renew my subscription with hustler online? what's the best bang for my buck. pardon pun. :-) |
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| doc_nonookee | posted - Apr, 15 2004 - 16:53 | not an al lowe game and definetly
not a larry game - looks like
worst kindergarten crap to me.
i wont even try the demo.
another gaming legend ruined by
morons...
*sob*
 |
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| Kevmo | posted - Apr, 16 2004 - 02:26 | Javier -- Good to hear from you again... Yes, there are plans to translate the game to Spanish. LSL was huge in Europe, and we expect it to be huge again.
Shams -- well, we appeal to young men who are old enough to buy LSL, of course.
diry devil -- oh yes, if you wanted to score with 17 real girls, it would definitely cost a lot more than the cost of this title. :) |
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| Kevmo | posted - Apr, 16 2004 - 02:28 | dude -- As for the graphics, you must keep in mind that the game is still in development, and often the screenshots are quickly out of date as we continue to boost, tweak, and polish the look of the game. I don't think you will be disappointed! |
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| Stebing | posted - Apr, 18 2004 - 08:55 | mmm... Larry looks like Bilbo on "the Hobbit" game... Im afraid this is going to suck..
and where is Al Lowe???
Ive read a while ago something about a Larry´s series game that was cutted off (a 3d Larry but not this one, I even saw a short intro that looks great.. but well)
if you want more info try Al Lowe site
http://www.allowe.com/Larry/8news.htm |
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| ad8 | posted - Jul, 26 2004 - 08:22 | Al Lowe was the brains for LSL, hands down. That's like taking the weed out of the joint, it's just not the same! |
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| Austin | posted - Sep, 06 2004 - 14:44 | been playing a pre-release copy (without all the censoring) and i must say, they've done FAR better than i could've expected... i would say it's not as open ended as the other lsl games, but in a good way. you can still explore the shit outta everything, but you wont get confused/lost trying to figure out what to do. the minigames are annoying at times, as is the game's adaptive difficulty engine, but when the cheat codes come out that should help, and addition of "secret tokens" hidden almost EVERYWHERE that allows you to skip minigames too difficult was an awesome idea. all in all 9/10 |
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| Jessykah | posted - Oct, 14 2004 - 02:39 | does any one have a link or something to see magna cum larry girls nude? |
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| Ryan | posted - Oct, 23 2004 - 00:11 | PLEASE HELP!!!!!
I have beeten LsL magna cum and I do not have that manny Tokens. Can someone tell me how to get alot of Tokens? |
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| mark | posted - Jan, 09 2005 - 13:40 | hey i download the demo and its in (GERMAN) how can i change it to engish ??? |
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| pete | posted - Mar, 19 2005 - 00:09 | how far does the demo take you? |
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| john harman | posted - Jan, 06 2006 - 15:03 | i have bought the suit to date tilly but cant find the accssesarys please where can i find them  |
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