Updated:11:25 AM CEST Sep,03
(RSS feed)
(new/add)
--> Facebook |
POPULAR CHAT TOPIC Halo Reach 1st Level Campaig Bloody Good Time Announced RHEM 4: The Golden Fragments Path of Exile - Exclusive Cl Three Big Announcements Comi New 360 Controller with Tran Mafia II GPU & CPU Performan AMD Dropping the ATI Brand N TechNews - GTX 480 SLI PCIe The Secret World - First 30 Fallout: New Vegas Has Robot Bulletstorm - GC 2010 Demo W Medal Of Honor: Fallen Angel NVIDIA Promo: Get a FREE ful Sony Halts Sales of PS3 Jail The First Templar Trailer StarCraft II Patch 1.1 Detai Valve Cut Portal 2 Competiti Need for Speed Hot Pursuit O Portal 2 Trailers Elemental is Mad Busted, Don Dead State Zombie RPG Reveal
(c) 1997-2010 Box Network Ltd.
Privacy Policy statement
|
Gameguru reviews/specials archive << back to the main page
Massive Assault (hx) 01:47 PM CET - Nov,29 2003
Massive Assault is futuristic turn-based strategy game that takes place several hundred years in the future. By the end of the 23rd century AD the Earth came to energy crisis, which lead to unstable political situation. Many countries were shaken by revolts resulting in dictatorships and totalitarian political regimes. The Earth is divided into two major rivalries: the Axis-of-Good, and the Shadow Clique. The Shadow Clique realized that it was not strong enough to win in an open military conflict on Earth, so it decided first to get control of the distant colonies, which served as energy sources for whoever controlled them...
Massive Assault could be descibed as a tactical, hex-based game but without the hexes. You deploy your forces in a hex-based pattern, but the actual maps don't have hexes, instead, they include the national borders of different countries, each of which is controlled by a capital city.You'll usually have around dozen of these territories in each mission, and some of them will start out as yours, a few other as the enemy's, but most of them are neutral. At the start of the game, you will have to disclose two of these to begin play. Each country you control is providing you certain amount of money every turn, so you can buy new units. However the countries have limited resources, which force you to seek for new territories to conquer all the time. The gameplay is focused almost solely on combat. There is no resource gathering/management, no city building, and no technology tree to climb. The game takes on a chesslike feel, as you advance your units and make calculations about how to sacrifice certain units in order to destroy more of your opponent's.
A typical turn looks like Guerrilla Phase (you deploy guerrilla), Movement (see above), Combat Phase (you moves your units and attack enemy units), Revenue Phase (buy/recruits the new troops), Disclosure Phase (you can declare one of your Secret Allies to officially enter the war). With more units on the map, there's noticeable load time whenever the computer has a turn. It's pretty boring to wait a couple of minutes on computer turn.
Massive Assault features 5 comprehensive tutorials (self explanatory and fairly useful), 24 surprisingly difficult scenarios that take place in small sections of the six worlds, World War (6 climatically different worlds), four Campaigns (based on the same worlds in the World War option), Hot Seat and Internet Play Modes. You can choose from 13 different deployable units for each side ranging from your basic cannon-fodder unit to Battleships, Carriers, Bombers, Mechanized Assault Robots and Tanks. Each unith has different rating - hit points, movement points per turn, damage potential, firing distance and cost.
Compared to other turn-based titles, Massive Assault does a surprisingly good job. Of course, it will take some time to get "in". If you like strategy games with challenging AI, you could check this one.
System requirements: Pentium III-700, 256MB RAM, 3D video card with 16MB RAM, TCP/IP connection for Internet play, Direct X 8.0
snd: 3/5 - good, mediocre voice-overs (weird accent), a bit repetitive music gfx: 3/5 -
good, some nice particle effects, animations are well done, resolution up to 1600x1200/32-bit color, units are poorly mapped, a few camera problems playability: 4/5 -
pretty addictive, challenging scenarios, simple point and click interface, ability to undo mistakes, multiplayer through Internet, too repetitive - no research buildings and resource management, too slow AI (noticeable load time whenever the computer has a turn), frustratingly challenging at times
genre: turn-based strategy release: October 2003 developer: Wargaming.net the game is similar to: RIM Battle Planets publisher: GMX
|  Overall: 68% |
| |
last 10 comments:
| me | posted - Nov, 29 2003 - 16:19 | this game is awesome. great tactical turn-based!! hx doesn't know how to play this kind of games, so he rated it very low! hx, do yourself a favour and buy a new brain! |
|
| hx | posted - Nov, 29 2003 - 16:53 | me: I've finished the game w/o problems. I think 68% is still above average. It's too simplistic to get higher rating :) Still the same units, no research...anyway a new brain would be nice :)
 |
|
| el phodon | posted - Nov, 29 2003 - 21:20 | I'm sick of these rts games with outdated engine |
|
| SARPER SARIDAL | posted - Nov, 29 2003 - 22:37 | Yeah, i agree with 'me' Go and buy a new brain! I LOVE turn based! But my favorite is still Odium! It's quite old but great. But this is awesome worth buying! Just Go and buy! |
|
| hx-chipset | posted - Nov, 29 2003 - 22:48 | HX : those screen shots look like they were taken on a geforce4 card... time to get an FX5950 dude. |
|
| Golden Bear | posted - Nov, 30 2003 - 00:41 | Or get your moneys worth by getting a 9800XT. |
|
| Bucky | posted - Nov, 30 2003 - 04:31 | Alpha Centauri man.. now THAT was a great turn based game. the best ever if u ask me. Is this game in anyway like it? |
|
| Horla | posted - Nov, 30 2003 - 11:45 | Heh - I can tell you the energy crisis won't wait for the 23rd century. Expect it within several years. |
|
| cip | posted - Nov, 30 2003 - 14:27 | I agree with hx .
Really too simplistic...
Maybe 70% is a better rate, but this game still remain an average game.
me and SARPER SARIDAL = Wargaming.net guys.
 |
|
| el phodon | posted - Dec, 01 2003 - 07:13 | time to get a SAPPHIRE 9800XT ULTIMATE |
|
| Victor | posted - Dec, 01 2003 - 10:55 | Hey, cip and SARPER SARDIAL, what do you mean by "= Wargaming.net guys"? I work and Wargaming.net and don't seem to know you, eh? |
|
| Slow Poke | posted - Dec, 01 2003 - 16:07 | I may not be the smartest tool in the shed, but when I can't beat the tutorial, something is wrong. |
|
| Smith "Dogface" Hunt | posted - Dec, 01 2003 - 19:22 | It run on my "Alien Ware gaming pc" and with my ATI Radeon 9800 Pro it sweetest as a home made apple pie. Well MA is pretty graphics and all but it not a much of a challange.  |
|
| posted - Jan, 16 2004 - 00:12 | This game name is misleading. There are no big weapons in this game. They are all small scale. There is no "massive assualt". its all small scale fighting.
So i don't like it cause the weapons don't do enough damage and the units are so linear and uncreative. |
|
| Ghost | posted - Jul, 02 2004 - 05:44 | This game is pure useing that thing most people call a brain. Most of you dont use it and it need's too be used and taken too that breaking point. Unlimted playablity and god. When you get a big mass of men and start moving and that AI Just come's right back at you with the same thing You will see why it's hard. Online warfare can be easier sense human's make more mistake's
And Hx your rating i feel was poor it should get 83 cause it can still pull with the big dog's in this more shiny color's make better game's kind of world |
|
|
|
|