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Neverwinter Nights: Shadows of Undrentide (hx) 01:00 AM EDT - Aug,14 2003
Neverwinter Nights: Shadows of Undrentide is the first expansion pack for Neverwinter Nights, one of the best RPGs ever made. Unlike the original game, Shadows of Undrentide was co-developed by BioWare and FloodGate Entertainment, a studio comprised of former Looking Glass Studios employees.For your information, FloodGate's Rick Ernst, the lead designer on Shadows of Undrentide, was a senior designer on Deep Cover, a first-person sneaker espionage game set in the cold war that was under development when Looking Glass closed down, Doug Wike, senior artist on Shadows of Undrentide, was an artist on the Ultima Underworld series and Kemal Amarasingham did much of the audio production for the Thief series and System Shock 2. There's no doubt they are pretty experienced team.
The story starts in a little frontier town called Hilltop in the icy wilderness of the Silver Marches. You begin the game as the student of Drogan, an elderly dwarven magic-user that's a member of the Harpers. One day, a group of kobolds attacks the makeshift school, incapacitating Drogan and stealing a mystical artifact. As you pursue the attackers, you unravel a larger story which is divided into two chapters and an interlude. That takes you from Hilltop to the Anouroch Desert to a magical floating city.
In terms of basic gameplay, the expansion pack is pretty much the same as the original. You can expect a point-and-click role-playing game that has you running from location to location, killing lots of monsters along the way. The Prestige classes are perhaps the biggest change in character development. There's the Black Guard, who is of course essentially the anti-paladin - the evil dark knight, the Arcane Archer, an archer (almost like Legolas from the Two Towers) who uses magic to infuse his arrows, the Blackguard (fallen Aribeth), the Harper Scout - special wizard/archer mix, the Assassin who is the master of dealing quick, lethal blows, and also excel at infiltration and disguise, and the Shadowdancer who is master in disguising themselves, Rogues, Bards and Monks make excellent Shadow dancers.
Overall Shadows of Undrentide features three new tilesets (Desert, Ruins, Snowy Rural), five new Prestige classes (Arcane Archer, Assassin, Blackguard, Harper Scout, Shadowdancer), 14 new monsters including Basilisk, Cockatrice, Female Ice Giant, Female Fire Giant, Gorgon, Formian (giant ant-people), Medusa, Sphinx, Stinger (xenophobic scorpion-people), Wormling, and four others, over 50 new spells including Acid Splash, Amplify, Aura of Glory, Balagorn's Iron Horn, Blood Frenzy, Displacement, Drown, Inflict Minor Wounds, Inflict Critical Wounds, Magic Fang, Mass Camouflage, One with the Land, Quillfire, Shield, True Strike, Wounding Whispers and five Bigby's Hand Spells, over 30 new Feats (Bullheaded, Improved Initiative, Luck of Heroes, Silver Palm, Snake Blood, Thug, Blind Fighting, Circle Kick, Divine Might, Great Cleave, Rapid Reload, Spring Attack, Archery, Arcane Defense, Extra Music, Lingering Song, Greater Spell Focus and Greater Spell Penetration), two new skills including Tumble and Appraise, new Companions including Fairy Dragon Familiar for Sorcerers, Wizards and also new Animal Companion for Druids and Rangers, Grenade-like weapons (Holy Water Flasks, Choking Powder, Caltrops, and Projectile Traps), 11 new voice pack to pick from, 6 male and 5 female, and finally tons of new scripting abilities in the toolset (including a completely new treasure generation system customizable by area, monster, or monster type or commands to do some fancy camera work).
Although I like this expansion, the additions made in the Shadows of Undrentide are not as many as I was hoping for. Firstly, the new adventure is not integrated into the original, secondly the 20 level experience cap was not raised (it looks like the level cap is going to be raised in the next expansion), also to some, it may come as a disappointment that the game hasn't changed visually. Well, at least there are new Prestige classes, new monsters, new weapons, new spells, new feats, and new skills. Also your henchmen options (you're still limited to direct control over just one character) are more interesting this time out. You can finally access your henchmen's inventories, so you can transfer items in and out of their pack. Not so bad after all.
It took me around 32 hours to complete the campaign (thanks Ivanek for help), that's fairly amount for an expansion. In my opinion, anyone who was a fan of Neverwinter Nights, and is still interested in playing the same type of adventure again will enjoy this new expansion. The various added features definitely add to the game's replay value. However, if you were unsatisfied with Neverwinter Nights, then the additions made in this expansion will probably not change your opinion.
System Requirements
Minimum: Pentium II 450 MHz or AMD K6- 450 MHz, 128 MB RAM, 1.2GB HDD space, CD-ROM Drive 8x, TNT32meg class OpenGL 1.2 compliant video card, any Windows 98/2000/ME/XP compliant soundcard, 56k Modem for Multiplayer
Recommended: Pentium III 800 MHz or Athlon 800 MHz, 256MB RAM, 2GB HDD space, CD-ROM Drive 8x, NVIDIA GeForce 2/ATI Radeon, Windows 98/2000/ME/XP DirectX certified sound card, Broadband Connection for multiplayer
snd: 5/5 - excellent sound effect, music and voice work, 11 new voice pack to pick from, 6 male and 5 female gfx: 4/5 -
same quality as NWN, now a bit dated, new spell effects and critters are nice, three new tilesets playability: 4/5 -
same as NWN, new classes, monsters, spells, tons of new items, over 30 hrs of gameplay, silly little AI issues, doesn't fix any shortcomings of NWN' Aurora engine, $30 may be asking a bit much
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last 10 comments:
| raven@aaa.com | posted - Aug, 14 2003 - 05:38 | Well, im waiting for the new sequel,hordes of underdark. I think 3 tilesets its not worth the 30€. The story is interesting tough. |
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| posted - Aug, 16 2003 - 12:41 | ITS TOO BAD RPG MULTIPLAYER GAMES ARE NOT CHEAT RESISTANT. RPG MULIPLAYER GAMES ARE PROBABLY THE GAMES THAT SUFFER THEY WORST FROM CHEATERS. THE WHOLE GAME BECOMES FUCKED UP WHEN PEOPLE CHEAT IN RPG MULITPLAYER GAMES SO MUCH THAT ITS NOT EVEN WORTH PLAYING THATS WHY I DON'T PLAY RPG GAMES ANYMORE BECAUSE ITS BASICALLY JUST FULL OF CHEATING SCUM. ALMOST EVER GAME I ENTER HAS A CHEATER IN IT. THERE IS NO POINT TO EVEN DEVELOPING A CHARACTER IN RPG MULTIPLAYER GAMES BECAUSE YOU KNOW THEY WILL BE CHEATERS WHO HACK THEMSELVES UP. SO WHY PLAY IT THEN? WHATS THE CHALLENGE?
WELL THE CHALLENGE BECOMES WHO HAS THE BEST CHEAT NOT WHO'S CHARACTER WAS DEVELOPED BETTER IN THE GAME. SO FUCK IT BECOMES MORE LIKE WHO CAN CODE THE BEST CHEAT.IS THIS GAME SUPPOSE TO BE A CHEAT WRITING CONTEST? NO! FUCK THEY SERIOUSLY NEED TO DO SOMETHING ABOUT THE CHEATING. I THINK MASSIVE MULTIPLAYER ONLINE GAMES ARE THE SOLUTION POSSIBLY. IF THE DEVELOPER STORES YOUR CHARACTER DATA THEN ITS HARDER TO CHEAT. THATS THE MAIN REASON WHY I WOULD PAY TO PLAY RPG MASSIVE MULTIPLAYER ONLINE GAMES.LIKE I ALWAYS SAY IF YOUR GOING TO CHEAT TO MAKE YOUR CHARACTER BETTER WHY STOP THERE? EDIT THE GAME SO THAT ALL THE OTHER CHARACTERS DIE WHEN YOU JOIN A GAME! OR EDIT THE GAME SO YOU GET THE WINNING SCREEN WHEN YOU JOIN! THEN YOU DON'T EVEN HAVE TO PLAY TO WIN! YOUR SO FUCKING GREAT THEN LIKE A GOD! YOU WILL WIN EVERY TIME!  |
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| adrach_ec_crannhyr@h | posted - Aug, 17 2003 - 05:45 | Bullshit. Just play online if you want. Let them cheat. just be proud you don't, and that you have made a good char. |
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| Dutten | posted - Aug, 18 2003 - 07:32 | I TOTALLY AGREE WITH YOU, LOTS OF GOD DAMN CHEATERS OUT THERE, I TOOK A TRIP ONLINE AT NWN HERE THE OTHER DAY, EVERY CHARACTER I MET WAS A LEVEL 20, WHAT THE FUCK IS SUPPOSED TO AMUZING WITH THAT? , I HAD AN LEVEL 14 PALADIN WHICH OFCOURSE STOOD NO CHANCE. DEATH TO THE CHEATERS! I HOPE IN THE FUTURE NEVER WINTER NIGHTS ONLINE SERVERS TAKE THESE CHEATERS SERIOUSLY AND BAN THEM AND NEVER LET THEM IN, IF YOURE STUPID ENOUGH TO USE CHEATS, THEY SHOULD BE USED AT YOURE OWN COMPUTER, NOT ONLINE, ONLINE MANY OTHERS ALSO BECOMES VICTIMS FOR THE LAME CHEATING GOD DAMN FUCKING BASTARD LOWLIFE BASTARDSCUMS CHEATERS. STOP CHEATERS NOW NwN.... |
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| posted - Aug, 19 2003 - 00:41 | of course im proud that i don't cheat. But being proud is not enough to make me enjoy the experience. There is no fun in trying to kill something that probably can't be killed because its hacked up. The thrill of combat just does not exist in that environment. |
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| Excalibur | posted - Aug, 19 2003 - 10:26 | *shake* Just find a server you can deal with that has a server vault. This is not a MMORPG. And, btw, if Everyone on the server is level 20 ... hmm That's funny, the server could have been up for quite some time and those people ran all the way up from level 1 to level 20 by playing the game. How is that cheating? It's funny to watch Diabloites, UOers, and EQers complain about how NWN has all this cheating... They don't realize there are servers out there that use the server vault to limit that and actively wipe hacked characters... heh |
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| posted - Aug, 24 2003 - 13:09 | ya sure some server wipe hacked characters and yes some characters get big just by playing the game. But i don't want to play on the same server all day long and i should not have to. plus the server vaults don't wipe enough cheaters. Of course some anti-cheating measures are there but they are simply not good effective enough at all to make the game enjoyable to play.  |
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| Doc Draconis | posted - Nov, 01 2003 - 14:05 | You just haven't visited a good server yet. I belong to 5 good ones. Cheaters are banned, and people who are "net aggressors" get banned as well. By all means, though, keep paying $15 a month to play a game you've already paid for. Those of us who are smart enough to see through the MMORPG scam will play NWN. |
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| captain | posted - Nov, 23 2003 - 13:04 | Final Fantasy Eleven is out but I am not going to pay to play it every month, that is ridiculous especially when the game is 50 bucks with out having to pay a monthly fee then if you want more than 1 character it costs even more. Bullshit I will play NWN instead |
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| As if... | posted - May, 24 2004 - 15:25 | Erh what kind of servers are you guys bitching about?? Nwn is about "ROLEPLAY" not fucking Hack N' Slash.. lol you guys are really dumb... Server Vault servers are almost cheat free... And if the server vault server u play on just has a decent DM Team.. The Dm's will kick cheaters... If u dont know wtf im talking about.. check out a server Named Haze Pw.... That is one hell of a server... It has more than 30 players on it at all times... And about 10 Dm's online... NO cheating is happening here... BUT this server is STRICTLY hold at ROLEPLAYING ONLY.. The server tries to replace the good old pen and paper... But if you guys play nwn just to do some hack n' slash and to see wheater or not ur char is the greatest i'd say u are fudged up..  |
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| Etarnon | posted - Sep, 07 2004 - 15:45 | Server vault NWN servers, with a good DM staff are the only way to go. I used to play DAOC, and UO, and it was a waste of money. Once I bought NWN, I started building my own server within 30 days. A year later, the players are saying it's great. And FREE.
Plus the added bonus that you can affect the world, through politics, housing, and linked adventures. And If a player asks for something, it can be built, easily. On a MMORPG, you are a number, with 20+ a month fee attached.
Never again, will I play a MMORPG.
- Etarnon
Loremaster, Land of Etarnon (roleplay) |
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