Updated:02:20 PM EDT May,06
POPULAR CHAT TOPICGTA In Real Life
GoatZ Official Release Trail
GOG Galaxy, the Steam-like c
Rockstar Banning Players For
Wolfenstein: The Old Blood -
TechNews - Tesla announces P
Caffeine Gets New Gameplay T
Wolfenstein: The Old Blood P
Microsoft HoloLens - On Stag
Total War: ATTILA Assembly K
Hatred - "Human Shields" Gam
Kerbal Space Program Version
Steam Ending Paid Mods - Pro
Final Fantasy XIV: Heavenswa
TechNews - Android takes a p
Gabe Newell Talks About Its
D&D Now on Steam
Final Fantasy XIV: Heavenswa
Tom Clancys Rainbow Six Sieg
Warhammer 40,000: Regicide -
Having Problems With GTA 5 C
Overlord: Fellowship of Evil
(c) 1997-2015 Gameguru Mania
last 10 comments:
Gameguru reviews/specials archive << back to the main page
Soldiers of Anarchy Interview|
(hx) 07:07 PM EDT - Oct,17 2002
GGMania got a chance to chat with Carsten Strehse, the lead designer and the Managing Director of Silver Style Entertainment, as he talks about their 3D real-time strategy game Soldiers of Anarchy. According to the interview, the US version went gold last week and they are finishing other language versions at the moment.
GGMania: Could you introduce yourself to our readers and tell them a little bit about what you do on Soldiers of Anarchy?
Carsten Strehse: My name is Carsten Strehse. I am the lead designer of Soldiers of Anarchy. So I am the one who is responsible for the gamedesign of SOA. I am also the Managing Director of Silver Style Entertainment.
GGMania: Needless to say that it's quite hard to develop any new game for current market, what makes Soldiers of Anarchy unique among today's real-time strategy games?
Carsten Strehse: Its squad based tactical
approach is very unique. So we have really type of gameplay. At the same time we use a sophisticated 3D engine. So we are also technically top notch.
GGMania: What has happened in the backstory before the game begins, and what is the main plot or storyline within the game itself?
Carsten Strehse: The story starts a few years from now. A terrible disease kills more then 99% of mankind. It all happens very fast, so people have no time to react. The virus seems to be an artificial one, so much is known. But who created it is the big question. In the end some nukes get thrown on some cities in a last attempt to stop the disease. The heroes survive in an underground military facility somewhere on the territory of Russia. They stay in the bunker for 10
years. The game starts when they decide to go back to the surface. but the world has changed: there is no law and order anymore. gangs rule the world. And there
is still the big question to answer...
GGMania: Why the choice of post apocalyptic? Do you like an idea of post-apocalyptic Earth?
Carsten Strehse: I like post apocalyptic settings very much and i think a lot of people do. Who does not like Mad Max? :-) At the same time there seem to be very few good post apocalyptic games on the market.
This is strange because a lot of people like this scenario. It's a lot of fun to create a post-apocalyptic game You can use realistic weapons and items + you have a lot of freedom regarding the story.
GGMania: What sort of locations and missions will be featured in the game? How many missions will there be, and how varied will they be? Give us a few examples.
Carsten Strehse: There will be 13 missions in a nonlinear campaign. Each mission is on its own 2x2 km large map. There will be missions in the countryside and in cities, day and night missions, desert and winter missions. The missions themselves will have multiple objectives and the player is free to use any route
through the missions. The objectives will change based on your course and the decisions you make.
GGMania: What could you say about special skills and military rank for every soldier?
Carsten Strehse: Soldiers get experience in the field. They advance during the missions up to level 14. Two times in their career they can learn one of our 6 skills. So they can become for example
snipers or explosives experts.
GGMania: How will the enemy AI function? Can you give us an example?
Carsten Strehse: The enemy AI is quite sophisticated. The mission designer can give the enemies rules for how they react. In general our enemies have hearing and sight, they flee if they run out of ammo or your forces are to strong. They pick up things lying around and use it, they enter vehicles. Enemies can group together to fight you. Scripting is used to add more complicated behavior to some characters.
GGMania: Could you describe some units in the game. What is your favorite one? :)
Carsten Strehse: The Mi24 surely is one of the most powerful units in the game. I don't think that any more description of this unit is necessary. The Shilka is also very cool because it can fight tanks, helicopters and soldiers equally.
GGMania: What can you tell us about the 3D engine that is being used for the game? Tell us a bit more about 3D camera.
Carsten Strehse: We use our own 3D engine. We have a very high range of sight so the levels look very realistic. There are basically 2 ways to control the camera: In free look mode you have full control
over the camera movement. In centered mode the camera moves around the selected units. This mode is very easy to use and for beginners. You can switch between the modes at any time by pressing "space".
GGMania: Will there be a skirmish mode?
Carsten Strehse: A special skirmish mode will not be part of the game.
GGMania: What multiplayer modes are you including, and how important is this part of the game?
Carsten Strehse: Multiplayer is a very important part of the game. Playing multiplayer is cool as hell. The type of multiplayer game basically depends on the scripting of the multiplayer level. Our multiplayer levels play quite different, so an description would be to long.
GGMania: What type of music will be played during the missions?
Carsten Strehse: Some songs are from an American band called Drone. Other music will be played during the missions. You can download examples from
www.soldiers-of-anarchy.com. And of course you can play your own music if you want to.
GGMania: What is the current status of the game's development and when will it be in stores?
Carsten Strehse: The US version went gold last week. We are finishing other language versions at the moment.
GGMania: What kind of support do you plan to provide for the mod community? Will you be releasing any of your tools?
Carsten Strehse: The first tool, the level editor, is part of the game. As part of the after sales marketing we will release a lot of stuff after the release and we expect that the community will build up many single- and multiplayer-missions plus complete campaigns.
GGMania: Finally, is there anything else you wish to say about Soldiers of Anarchy?
Carsten Strehse: Play it and you will love it! Visit our websites www.silver-style.com and www.soldiers-of-anarchy.com for the latest news.