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Duke Nukem Forever Staff Exodus? [22201]

 
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ggrobot
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PostPosted: Thu Aug 31, 2006 10:03 am    Post subject: Duke Nukem Forever Staff Exodus? [22201] Reply with quote

Shacknews is reporting that some ten "key" developers have left 3D Realms' Duke Nukem team recently:

ering. Notably, Schuler is a sixteen year veteran of Apogee and 3D Realms. Our sources indicate that while the game's team has reached a size of about 24-28 developers, recently it has been clos

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xxxx
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PostPosted: Fri Sep 01, 2006 7:22 am    Post subject: Reply with quote

Looks like an angry little boy posted that at Shack with the overused cliche recap of 3D Realms and DNF... So what if developers left, developers have left the DNF project many times, whats so new about this time? Maybe they are only pulled in to do a certain part?? Maybe they couldn't do what they were asked to do? I just read the Shack news article and it seems more like a rant than anything else.. I have a lot of respect for 3D Realms, Prey was a good game afterall, it was entertaining and despite what some reviews out there say, it was damn original, funny and had a decent story. I also liked the ability to fly in it as well. You don't see that highlighted that much in the reviews.. just reviewers selectively choose what things will 'make' a game or breaks it. The inclusion of flying in one game can get a game a great mark then in something like Prey, umm huh? flying? ya so? Prey you weren't just a normal simple homo like Gordon Freeman who is a mute and boring and ugly. Prey was a really good quality release and very short on bugs. Prey to me, based on the other garbage out there, easy 9.5/10 and I'd only take off .5 cuz the MP is a little bland even if you could go flipping and through portals etc.. Maybe I haven't played it enough, but it would have been cool to fight in those little pods..

anyhow.. thats my rant..
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