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Red Steel Interview (Wii) [21853]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Thu Jul 06, 2006 11:30 am    Post subject: Red Steel Interview (Wii) [21853] Reply with quote

FiringSquad has conducted an interview with Marie-Sol Beaudry talking about
Red Steel, the o Wii. Here's an excerpt:

FiringSquad: First, how did the idea for Red Steel come about and did it o Wii controller was revealed or after the plans for the controller were released? o was at E3 o wanted a

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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CaptStar
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PostPosted: Thu Jul 06, 2006 7:53 pm    Post subject: Reply with quote

Out of a lot of games on the Wii, which all look really cool, this one is one of the best ones I think.
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yessum
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PostPosted: Fri Jul 07, 2006 7:22 am    Post subject: Reply with quote

Each game will bring something new to the wii. This one, on the other hand, is going through development hell. Public Response was unsatisfying at E3 and Ubisoft revamped a whole lot of shit in this game.

It might end up just plain average.

For me it looks like a generic arcade shooter. And I love those. If it plays the way I want it to play as in... you look around wit the controller and walk with the numchuck (Wasd + mouse) then this game will be gold.

But if it's like... metroid where you have to do hard turns... Sad I just... it will be frustrating.


I don’t really care about the games anymore. They won't dissapoint for sure. I just want to know the replay value & extra content and stuff.

I know wii sports will have lots. Hell even wario might have some replay value. But Mario? Red Steel? Zelda? As long as these games are lengthy, replay value won’t mean shit to me then… but if they’re short… Crying or Very sad like hl2 short... beat the whole game in day with spare time to beat episode 1 Laughing
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