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ggrobot Elite Member

Joined: 28 May 2004 Posts: 19045
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Posted: Sat Jun 25, 2005 10:27 am Post subject: HL2 Lost Coast Status [19103] |
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This weeks Steam News gives an update on the status of the Lost Coast map for Half-Life 2 featuring High Dynamic Range (HDR) lighting. The news also includes
a link to a video (5.9MB ~ WMV) showcasing the differences between Source's ering methods in Source (Fixed Aperture. Note that the left-hand side of th
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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xxxx Elite Member


Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Sun Jun 26, 2005 1:26 am Post subject: |
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ah well, i dont notice much difference just release the map...  _________________
| Sir Winston Churchill wrote: | | Success is the ability to go from one failure to another with no loss of enthusiasm. |
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Nosferatu Elite Member

Joined: 22 Sep 2004 Posts: 422 Location: Ukraine
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Posted: Sun Jun 26, 2005 10:31 am Post subject: |
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| Well I do notice A LOT of difference. And wow!!! It looks marvellous. |
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xxxx Elite Member


Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Sun Jun 26, 2005 3:15 pm Post subject: |
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whatever man, everyone on my clan says they don't notice much of a difference and most said the left side looks better. guess there's a fanboy in every corner huh? _________________
| Sir Winston Churchill wrote: | | Success is the ability to go from one failure to another with no loss of enthusiasm. |
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tub0rg Junior Member

Joined: 04 Jun 2005 Posts: 150
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Posted: Tue Jun 28, 2005 5:39 am Post subject: |
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the movie actually is a bad example of hdr rendering, i have no clue why they chose this szene for it, guess it was done....
but if you see other hdr demos or if you got a decent picture editor like photo impact 10 or an uptodate psp you can convert 32 bit pictures to 64 bit hdr pictures an play around with the lightning contrasts etc wich gives you many possibilitys and the pictures looks plain better, you can do more bright highlights without getting the picture to gray out for example.
of course thats only a small part of hdr rendring, there is stuff like blooming hdr cube maps etc so i think there is a lot of pontetial even if this example looks ehh weak  |
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