Gameguru Mania Forum Index Gameguru Mania
Daily Gaming, Hardware, Software and Technology News
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
news | cheats | reviews | specials | hardware | demos | FLASH GAMES | about | links

DOOM fan tries to recreate a 100K Revenants map [41435]

 
Post new topic   Reply to topic    Gameguru Mania Forum Index -> News
View previous topic :: View next topic  
Author Message
ggrobot
Elite Member
Elite Member


Joined: 28 May 2004
Posts: 45468

PostPosted: Sun May 22, 2016 9:29 pm    Post subject: DOOM fan tries to recreate a 100K Revenants map [41435] Reply with quote

MarphitimusBlackimus has tried to recreate a map with 100K Revenants, and ran immediately into SnapMap's limitations. MarphitimusBlackimus was unable to create such a map, as he was limited to 64 Revenants (and 21 empty rooms).

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
Back to top
View user's profile Send private message
imgarfield
Contributor
Contributor


Joined: 27 May 2011
Posts: 29

PostPosted: Mon May 23, 2016 9:26 am    Post subject: Reply with quote

Man, you spoiled the video!
Back to top
View user's profile Send private message
Csimbi
Elite Member
Elite Member


Joined: 05 Mar 2010
Posts: 4769
Location: The bright side of the dark side

PostPosted: Mon May 23, 2016 11:06 am    Post subject: Reply with quote

Max 12 demons alive at a time?
That's a serious step back, lol
It's ID quality all over again, so it must be mindblowing; perhaps something like this:

Code:
#define MAX_DEMONS_ALIVE 12
...
void * pDemons[MAX_DEMONS_ALIVE];
...
if(Level.Demons.Count < MAX_DEMONS_ALIVE) Level.Demons.Spawn(eRevenant, vLocation, vRotation);


Just change that 12 to 256 and recompile.
Back to top
View user's profile Send private message
Thudo
Elite Member
Elite Member


Joined: 29 Oct 2009
Posts: 395
Location: North Toronto, Canada

PostPosted: Tue May 24, 2016 5:47 am    Post subject: Reply with quote

Yep that's quite BEYOND iTard but not remotely shocking: didn't 2004's Doom3 also hit a limit AND isn't this just limited to 3d engines these days for a decade+ whereas back in the 90s it was still spites/flat maps?

Still.. 12 spawnable monsters AT ONE TIME?!?! Damn thats pathetic! Should be unlockable for systems that can handle it. Mad
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Gameguru Mania Forum Index -> News All times are GMT + 2 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2666 phpBB Group