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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45468
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Posted: Tue Nov 18, 2014 5:05 pm Post subject: NVIDIA GeForce 344.75 WHQL Driver [38512] |
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Like AMD with its Catalyst 14.11.2 beta, NVIDIA has released a gaming graphics driver for all GeForce cards that brings optimizations for the game FarCry 4.
What's New in Version 344.75 The latest GeForce Game Ready driver, release 344.75 WHQL, provides support for Maxwell's new Multi-Frame Sampled Anti-A
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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heretic Site Admin
Joined: 27 May 2004 Posts: 2743
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Posted: Tue Nov 18, 2014 5:11 pm Post subject: |
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R344.75 Desktop DOWNLOADS
Win7/Win8 64-bit
http://www.nvidia.com/download/driverResults.aspx/79891/en-us
Win7/Win8 32-bit
http://www.nvidia.com/download/driverResults.aspx/79890/en-us
XP 64-bit
http://www.nvidia.com/download/driverResults.aspx/79894/en-us
XP 32-bit
http://www.nvidia.com/download/driverResults.aspx/79895/en-us
R344.75 Notebook DOWNLOADS
Win7/Win8 64-bit
http://www.nvidia.com/download/driverResults.aspx/79893/en-us
Win7/Win8 32-bit
http://www.nvidia.com/download/driverResults.aspx/79892/en-us
RELEASE NOTES
http://us.download.nvidia.com/Windows/344.75/344.75-win8-win7-winvista-desktop-release-notes.pdf
As the name suggests MFAA is a post-processing anti-aliasing technique which operates by analysing a frame within the context of the previous frame, checking aliasing and rendering colours based on a proprietary algorithm in hardware. The algorithm's foundation is multi-pixel programmable sampling, a means by which the matrix of sampling positions can be randomised to reduce data processing artefacts caused by repeating the same sample position from frame-to-frame (a known weakness of MSAA).
Whilst MSAA increases rendering overhead quite dramatically MFAA makes use of work already done on the previous frame, shaving off some of the most intensive portions of anti-aliasing. Performance-wise it should in theory be a net win, but comes at a cost.
This feature is exclusive to Maxwell (i.e. the GTX 980, 970, 980M and 970M) due to some necessary underlying hardware adaptations. Typically (in previous generation GPUs) aliasing sampling patterns are fixed in ROM, and hence are pretty much immutable. By utilising RAM instead Maxwell can change up the sample positions on the fly, essential for MFAA and also potentially unlocking other new forms of anti-aliasing down the pipeline.
The performance improvements are of course pronounced, there would be no reason to do it otherwise. Based on quality parity between MFAA and MSAA at x2, x4 and x8, MFAA is anticipated to outperform MSAA by 10-30%. NVIDIA's internal benchmarks peg the figure at approximately 20% averaged across seven titles, exhibited on both the GTX 980 and GTX 970.
Titles supporting MFAA with GeForce 344.75 WQHL drivers
- Assassin's Creed IV Black Flag
- DiRT Showdown
- Hitman: Absolution
- Assassin's Creed: Unity
- F1 2013
- Just Cause 2
- Battlefield 4
- F1 2014
- Saints Row IV
- Civilization V
- Far Cry 3
- Splinter Cell: Blacklist
- Civilization: Beyond Earth
- Far Cry: Blood Dragon
- Titanfall
- Crysis 3
- GRID 2
- Wargame: European Escalation
- DiRT 3
- GRID Autosport |
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