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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45480
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Posted: Mon Aug 25, 2014 8:44 am Post subject: Star Citizen's Latest Ship has 100,000 Polygons [37907] |
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Cloud Imperium Games Technical Designer and resident CryEngine expert Dan Tracy explains the technology behind the stunning Origin M-50, which is the latest ship released for the game and an agile racer. Tracy revealed that the M-50's incredibly realistic details are displayed thanks to twelve 4096 x 4096 textures laye
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4770 Location: The bright side of the dark side
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Posted: Mon Aug 25, 2014 9:49 am Post subject: |
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Which will be reduced to 10k by the time it gets into a PC release, and 3-5k for a console release. |
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zarlin Junior Member
Joined: 26 Jun 2010 Posts: 180
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Posted: Mon Aug 25, 2014 10:07 am Post subject: |
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Yea yea 100.000 hell even if it is 1.000.000 , when the Ai is put into the game NO machine can run it |
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tiamat Contributing Member
Joined: 21 Sep 2010 Posts: 58
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Posted: Mon Aug 25, 2014 5:38 pm Post subject: |
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By the time the game eventually ships in your grandkids will all be running self-aware AIs running on nuclear power with GPUs capable of real-time ray-tracing. This is the level of detail they will use on the smart-watch version. |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4770 Location: The bright side of the dark side
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Posted: Mon Aug 25, 2014 7:20 pm Post subject: |
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tiamat wrote: | By the time the game eventually ships in your grandkids will all be running self-aware AIs running on nuclear power with GPUs capable of real-time ray-tracing. This is the level of detail they will use on the smart-watch version. |
lol |
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Thudo Elite Member
Joined: 29 Oct 2009 Posts: 395 Location: North Toronto, Canada
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Posted: Tue Aug 26, 2014 2:22 am Post subject: |
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I thought either Mantle or the forthcoming DX12 will eat that many polys for breakfast into the many multi-millions on-screen? Is not the # of Polys becoming a by-gone era consideration with these new APIs handling it more efficiently? |
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