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Star Citizen's Latest Ship has 100,000 Polygons [37907]

 
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ggrobot
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PostPosted: Mon Aug 25, 2014 8:44 am    Post subject: Star Citizen's Latest Ship has 100,000 Polygons [37907] Reply with quote

Cloud Imperium Games Technical Designer and resident CryEngine expert Dan Tracy explains the technology behind the stunning Origin M-50, which is the latest ship released for the game and an agile racer. Tracy revealed that the M-50's incredibly realistic details are displayed thanks to twelve 4096 x 4096 textures laye

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Source: GGMania headlines
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Csimbi
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PostPosted: Mon Aug 25, 2014 9:49 am    Post subject: Reply with quote

Which will be reduced to 10k by the time it gets into a PC release, and 3-5k for a console release.
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zarlin
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PostPosted: Mon Aug 25, 2014 10:07 am    Post subject: Reply with quote

Yea yea 100.000 hell even if it is 1.000.000 , when the Ai is put into the game NO machine can run it
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tiamat
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PostPosted: Mon Aug 25, 2014 5:38 pm    Post subject: Reply with quote

By the time the game eventually ships in your grandkids will all be running self-aware AIs running on nuclear power with GPUs capable of real-time ray-tracing. This is the level of detail they will use on the smart-watch version.
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Csimbi
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PostPosted: Mon Aug 25, 2014 7:20 pm    Post subject: Reply with quote

tiamat wrote:
By the time the game eventually ships in your grandkids will all be running self-aware AIs running on nuclear power with GPUs capable of real-time ray-tracing. This is the level of detail they will use on the smart-watch version.

lol
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Thudo
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PostPosted: Tue Aug 26, 2014 2:22 am    Post subject: Reply with quote

I thought either Mantle or the forthcoming DX12 will eat that many polys for breakfast into the many multi-millions on-screen? Is not the # of Polys becoming a by-gone era consideration with these new APIs handling it more efficiently? Confused
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