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IllumiRoom: Peripheral Projected Illusions [35803]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Mon Sep 02, 2013 8:12 pm    Post subject: IllumiRoom: Peripheral Projected Illusions [35803] Reply with quote

the field of view, and enable entirely new physical gaming experiences. Our system is entirely self-calibrating and is designed to work in any room. We present a detailed exploration of the design space of peripheral projected illusions and we demonstrate ways to trigger and drive such illusions from gaming content. W

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Source: GGMania headlines
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Apathy Curve
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PostPosted: Tue Sep 03, 2013 2:04 pm    Post subject: Reply with quote

Interesting. It's more likely to work than the Oculus FAILRift, since there's not a huge hunk of electronics strapped to your face giving you a splitting headache.

Or you could just get Eyefinity and TrackIR and have VR right now for pennies. You know, the way I fly War Thunder every night.
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gx-x
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PostPosted: Tue Sep 03, 2013 4:44 pm    Post subject: Reply with quote

Apathy Curve wrote:
Interesting. It's more likely to work than the Oculus FAILRift, since there's not a huge hunk of electronics strapped to your face giving you a splitting headache.

Or you could just get Eyefinity and TrackIR and have VR right now for pennies. You know, the way I fly War Thunder every night.


remove the bezels and we have a deal Smile
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WilderWein
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PostPosted: Thu Sep 05, 2013 5:20 pm    Post subject: Reply with quote

Apathy Curve wrote:
Interesting. It's more likely to work than the Oculus FAILRift, since there's not a huge hunk of electronics strapped to your face giving you a splitting headache.
....


Realy? You get a new piece of tech on our table that needs a powercabel and a connection to your console/pc/whatever. cause it graps the video-signal to expand it it could be that it has an in- and outputline. and thatīs for ppl that doesnt have a 5.1 or use a beamer cause of the cables and adjustment. shure they get this one. it is just like the oculus rift - just for enthusiasts.
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