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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45782
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Posted: Fri Dec 07, 2012 4:37 pm Post subject: Company of Heroes 2 Developer Diary [34177] |
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Join Greg Wilson, Brett Pascal, Jasen Torres and Rob Westwood of Relic Entertainment in the first gameplay Development Diary:
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Sabot Elite Member
Joined: 11 Jun 2004 Posts: 2082 Location: The Dark Side of The Moon
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Posted: Mon Dec 10, 2012 3:39 pm Post subject: |
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Looks good, although we've had a lot of spiel about line of sight and many other features in war sims. Personally i just prefer 'fog of war'.
If -in real life- you walked down a street with enemy in it, behind walls, buildings etc. there is subtle little nuances that you pick up on. One; we have directional 3d hearing as humans. You wouldn't hear birds and pick up on the slightest noise - a rifle being loaded for eg? A tinkle of metal against metal?
You also use animals as warning and visual aids. Crows,dogs all look in the direction off a threat.
Sims just can't convey that or convey it soo much you may as well forget it.
Regardless, i'm looking for some WW2 CoH2 rts action. It has been a long time. |
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