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3D Realms classic titles coming to GOG.com [34048]

 
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ggrobot
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PostPosted: Thu Nov 15, 2012 3:56 pm    Post subject: 3D Realms classic titles coming to GOG.com [34048] Reply with quote

DRM-free games publisher GOG.com announced today the addition of 3D Realms classics to their catalog, bringing games from one of the most important names in 90Œs gaming to the service. Two fantastic shooters, Shadow Warrior and Terminal Velocity, are available right now for $5.99.

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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Csimbi
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PostPosted: Thu Nov 15, 2012 9:00 pm    Post subject: Reply with quote

Shadow Warrior is using the Duke3D engine, right?
I think I did not play this one at the time.

Terminal Velocity I liked - though the price tag looks a bit too high...
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Baconnaise
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PostPosted: Thu Nov 15, 2012 9:16 pm    Post subject: Reply with quote

I don't recall playing either game.
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ggn
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PostPosted: Sun Nov 18, 2012 8:23 pm    Post subject: Reply with quote

In my book, Shadow Warrior is the best Build engine game - Lo Wang's lines are killer! (btw Build engine = what was used in Duke3D).

Terminal velocity is a really fast action 3d shooter - the code was really cutting edge back then. It's definitely a fun game but I never really played it that much.
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Csimbi
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PostPosted: Sun Nov 18, 2012 8:58 pm    Post subject: Reply with quote

ggn wrote:
btw Build engine = what was used in Duke3D

I did not know it was called that; always referred to it as the 'duke' engine.
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Stumpus
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PostPosted: Mon Nov 19, 2012 12:44 am    Post subject: Reply with quote

'This a good day to die' lo Wang's classic one liners when firing the mini nuke.
Ken Silverman was the creator of the build engine. http://advsys.net/ken/

Terminal Velocity was bundled with the Microsoft SideWinder 3D Pro Joystick. I still have it and you could put the game disc into a CD player and play the cracking music. My those were the days.
I also spent forever building levels in Duke nukem-ken Silverman's build engine again. The actual explosions in game where caused by yellow gas bottles shrunk down to invisible size, so they were not seen in game. Very clever and a great editor.
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