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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45788
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Posted: Mon Apr 06, 2009 6:41 pm Post subject: Nvidia DX11 Ocean tech demo [26924] |
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orf\'s statistic method described in the paper \uot;Simulating Ocean Water\uot;, which is one of the most popular techniques used for water effect in todays games. Although the algorithm itself is capable of producing visually impressive result from a presumed statistic model (Phillips spectrum), previous implement
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