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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45802
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Posted: Sat Nov 22, 2008 7:06 pm Post subject: Analyst: 96% of Games Unprofitable [26235] |
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Geoffrey Zatkin, president of research firm Electronic Entertainment Design and Research,
estimates that just 4% of all released games actually return profits for publishers. Speaking to Forbes, Zatkin showed that there is truth in numbers. In fact, numbers are EEDAR\'s specialty. The firm maintains
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Mantrhax Contributor
Joined: 25 Mar 2007 Posts: 33
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Posted: Sat Nov 22, 2008 9:14 pm Post subject: Yo |
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"Geoffrey Zatkin, president of research firm Electronic Entertainment Design and Research"
I think this guy need to find anoher job, perhaps one that he knows better !!! |
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Ozieo Elite Member
Joined: 02 Jul 2004 Posts: 648
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Posted: Sat Nov 22, 2008 11:35 pm Post subject: |
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That 96% is about the same amount of games that get released in an unfinished state, that's 96% of games released to make us ditch out money for being an alpha/beta tester.
That figure doesn't surprise me at all, nor will it surprise me if they're trying to make us believe it's due to the warez-scene.
No, it's not, it's because only 4% of the games are released when properly finished and polished, and UN-bloated before release. |
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doodaddy Contributor
Joined: 31 Aug 2004 Posts: 23 Location: Atlanta, GA USA
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Posted: Sun Nov 23, 2008 12:38 am Post subject: |
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The 4% of successful games include The Sims, Everquest, and World of Warcraft, which each make a billion dollars, I'd guess. You then use that money to subsidize other games. It's a "hit-driven" business just like movies.
96% non-profitable sounds pretty bad. It may be more like 80% that lose money and 16% that break even. |
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nb411 Elite Member
Joined: 15 Jul 2005 Posts: 497
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Posted: Sun Nov 23, 2008 12:54 am Post subject: |
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I think the rise of EEDAR shows that the game industry is finally becoming as "serious" as other major business industries. I mean it's just not good enough to make games based entirely on whims and expect them to do well. You have to plan and organise. Expectations need to be budgeted and based some real data.
The part where the guy talks about not knowing whether to spend the extra dev money/time on multiplayer just makes that so clear. It could happen that the game generates a good number of sales, yet does not clear a profit. People who enjoyed the game largely ignored the multiplayer component, and total revenues from sales of the game were $500,000 short of breaking even (or 1mill or 20,000...). It becomes quite easy to see how these businesses can die out due to lack of good information to base their decisions on.
I think the reason the bigger game companies do so well is because they do good business AND make games that people enjoy and want to play. Success and survival is not JUST making a good game, or JUST good management. All the ingredients have to be present or don't expect to do well. |
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nb411 Elite Member
Joined: 15 Jul 2005 Posts: 497
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Posted: Sun Nov 23, 2008 12:55 am Post subject: |
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doodaddy wrote: |
96% non-profitable sounds pretty bad. It may be more like 80% that lose money and 16% that break even. |
Maybe. What are you basing that on? |
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hakef Guest
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Posted: Sun Nov 23, 2008 10:47 pm Post subject: |
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if industries sell 5€ then game will survive not 70€ |
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