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Far Cry 2 Q&A [24725]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Fri Jan 04, 2008 9:58 pm    Post subject: Far Cry 2 Q&A [24725] Reply with quote

PC Games Hardware Extreme has posted a Q&A with Dominic Guay as he talks about plans for Far Cry 2, the sequel to the 2004 released first person shooter. The topics include the Cry erer, the effects, the AI, the multi-CPU support and more. Here\'s a taster:

11) John Parks UbiÂ’s Marketing Dire

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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Majnun
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PostPosted: Fri Jan 04, 2008 11:47 pm    Post subject: Reply with quote

I hope this game is as good as it sounds (I know...they never are...but I can dream).

The comment about the AI "have basic needs that they need to satisfy and they go about their business satisfying those needs" sure does sound like what STALKER promised way back when. Did STALKER deliver on that? I think it came close...but not quite (although it did a lot better job than Oblivions horrible Radiant AI). Hopefully FC2 will get it right.

I read the transcript of the closed viewing they had a while back but can't remember what it said about enemy types. I sure hope there are no mutants or aliens in this one. Humans, vehicles, even wild animals (lions, crocodiles, rhino's oh my) would be fine...just no more friggin mutants or aliens please. Although the trigen did kinda grow on me, except for the pissed off chimp trigens and the crappy volcano/crater final level. I'd still rather not see that kind of thing at all (even zombies/infected would be preferable).
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darknothing
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PostPosted: Sun Jan 06, 2008 12:55 am    Post subject: Reply with quote

we need skynet for an ai ... lol jk.
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