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Exploring the limits of real time rendering [45173]

 
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ggrobot
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PostPosted: Wed Feb 07, 2018 11:54 pm    Post subject: Exploring the limits of real time rendering [45173] Reply with quote

4K graphics is the future, and this tech demo will ignore performance, memory, technical limitations and will purely focus on getting closer to photo realistic visuals.

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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El_Coyote
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PostPosted: Thu Feb 08, 2018 4:39 pm    Post subject: Reply with quote

A namechange from unreal engine to real engine is required soon.
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Csimbi
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PostPosted: Thu Feb 08, 2018 5:11 pm    Post subject: Reply with quote

These don't look so plastic anymore, but I can only guess how large those textures are.
They work well on small-scale like those few leaves, but show me a lush forest where no two leaves are identical.
Probably just the textures will be 8G+ (for a single patch of forest).
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El_Coyote
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PostPosted: Fri Feb 09, 2018 10:02 am    Post subject: Reply with quote

unless its procedurally generated
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