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Unreal Engine 4 Open World Cinematic [39105]

 
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ggrobot
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PostPosted: Fri Mar 06, 2015 8:59 pm    Post subject: Unreal Engine 4 Open World Cinematic [39105] Reply with quote

ered in real-time at 30fps and includes fully dynamic lighting, cinematic post effects and procedurally placed trees and foliage.

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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doodah
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PostPosted: Fri Mar 06, 2015 9:46 pm    Post subject: Reply with quote

How I wish the next Elder Scrolls game would look like this Smile
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gx-x
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PostPosted: Fri Mar 06, 2015 10:02 pm    Post subject: Reply with quote

fighting kites sure sounds interesting Very Happy

jokes aside: DOF looks seriously messed up on foliage.
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Csimbi
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PostPosted: Fri Mar 06, 2015 10:31 pm    Post subject: Reply with quote

gx-x wrote:
jokes aside: DOF looks seriously messed up on foliage.

Make that: everywhere.
Worst effect invented. Ever.
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gx-x
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PostPosted: Fri Mar 06, 2015 10:34 pm    Post subject: Reply with quote

it works fine in some games, I think metro had it right, it wasn't very intrusive and certainly didn't try to immitate full frame 1.2mm focal length...
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Thudo
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PostPosted: Sat Mar 07, 2015 6:23 am    Post subject: Reply with quote

Looks pretty good to me but will it take advantage of the revolution that is DX12 where framerates seem almost inconsequential now. Wink
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