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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45602
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Posted: Fri Mar 06, 2015 8:59 pm Post subject: Unreal Engine 4 Open World Cinematic [39105] |
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ered in real-time at 30fps and includes fully dynamic lighting, cinematic post effects and procedurally placed trees and foliage.
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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doodah Junior Member
Joined: 19 Jan 2006 Posts: 238
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Posted: Fri Mar 06, 2015 9:46 pm Post subject: |
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How I wish the next Elder Scrolls game would look like this |
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gx-x Elite Member
Joined: 02 Jul 2007 Posts: 2539
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Posted: Fri Mar 06, 2015 10:02 pm Post subject: |
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fighting kites sure sounds interesting
jokes aside: DOF looks seriously messed up on foliage. |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4775 Location: The bright side of the dark side
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Posted: Fri Mar 06, 2015 10:31 pm Post subject: |
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gx-x wrote: | jokes aside: DOF looks seriously messed up on foliage. |
Make that: everywhere.
Worst effect invented. Ever. |
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gx-x Elite Member
Joined: 02 Jul 2007 Posts: 2539
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Posted: Fri Mar 06, 2015 10:34 pm Post subject: |
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it works fine in some games, I think metro had it right, it wasn't very intrusive and certainly didn't try to immitate full frame 1.2mm focal length... |
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Thudo Elite Member
Joined: 29 Oct 2009 Posts: 395 Location: North Toronto, Canada
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Posted: Sat Mar 07, 2015 6:23 am Post subject: |
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Looks pretty good to me but will it take advantage of the revolution that is DX12 where framerates seem almost inconsequential now. |
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