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Irrational Games Shuts Down [36688]

 
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ggrobot
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PostPosted: Tue Feb 18, 2014 8:39 pm    Post subject: Irrational Games Shuts Down [36688] Reply with quote

eavor at Take-Twouot; and laying off all but 15 people. Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I've ever had. While I'm deeply proud of what weÂ’ve accomplished together, my passion has turned to making a di

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gx-x
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PostPosted: Wed Feb 19, 2014 4:14 am    Post subject: Reply with quote

bioshock infinite took too much time and assets just to be a bad shadow of bioshock 1. Maybe not bad, but pale. It is hard to recreate that kind of game but it helps if you don't market it as a next best thing to bread. It is certainly not that. I dont like bread anyway. BS Infinite bored me in first 40 mins. It is trying to hard to depict some BS world and and player involvement in it then everyone starts shooting. I was drunk but that's what happened as soon as I choosed to hit the black dude with a ball.
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Sabot
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PostPosted: Wed Feb 19, 2014 1:59 pm    Post subject: Reply with quote

I too found BSI absolutely boring. I couldn't relate to it and Elizabeth was just a 'voice' with no empathy. The whole build in General was wrong, it showed it was old. Floating islands of villages.. Really? They need to stop creating DLC or games which explain why this and that happened prior to you playing the first game, it just doesn't work. Part of the fun is being in the situation your in and surviving and having a story play out. BS1 was a classic 2, again, was just passable as a big daddy.
Just leave things as they are or creat a continuation of the original game, if it ain't broke don't rewind it.
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Csimbi
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PostPosted: Thu Feb 20, 2014 9:16 pm    Post subject: Reply with quote

I didn't like Bioshock 1 and 2, but I did like Infinite. Not because it was a Bioshock game, but because it had an intriguing story and it was not "just a dumb shooter".
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