View previous topic :: View next topic |
Author |
Message |
ggrobot Elite Member
Joined: 28 May 2004 Posts: 45806
|
Posted: Sat Dec 15, 2012 11:12 pm Post subject: DUST 514 - Developer Diary: Weapons [34235] |
|
|
Producer Thomas Farrer breaks down weapon categories and customization in this dev diary for DUST 514:
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
|
Back to top |
|
|
NyaR Junior Member
Joined: 20 Aug 2006 Posts: 158
|
Posted: Sun Dec 16, 2012 1:25 am Post subject: |
|
|
Whenever I hear devs praise the different customizations of their game it makes me thing the gameplay will be shit and based around micro transactions |
|
Back to top |
|
|
Sabot Elite Member
Joined: 11 Jun 2004 Posts: 2082 Location: The Dark Side of The Moon
|
Posted: Tue Dec 18, 2012 4:29 pm Post subject: |
|
|
Just reminds me of Unreal tournament. There's no originality, everyone follows the same tried and trusted routes re weapons, everyone rips off everyone else's. I just prefer good old kinetic weapons in games, something that chews up the scenery is a good friend do you ever see a laser in real life hitting something and taking ages to go through it? That aint a laser then. |
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2666 phpBB Group
|
|