Civilization VI [cheats]
Use a text editor to edit the "Config.ini" file in your Steam Apps folder or
the "\Documents\My Games\Sid Meier's Civilization 6\" directory.
* Find the "DebugPanel = 0" line and change it to "DebugPanel = 1".
* Save and close the "Config.ini" file.
* While playing the game, press ~ to display the debug panel.
* Select "Reveal All" to reveal the entire map.
* There are also other debug options you can enable.
Now you can easily access Debug Console in Civilization VI in-game. In order
to activate it you just need to PRESS TILDE "~". It will open a Debug Window,
from there select "Reveal All" option.
If you want to enjoy Civilization 6’s battle systems, it’ll be best to pick up the Aztecs, Scythia, or the Spartan Greece. Aztecs allow your own territories to have more tile improvements as their Eagle Warriors convert slain units into Builder units. Meanwhile, Scythia’s units have bonuses against targeting wounded enemy units. Lastly, the Spartan Greece units generate Culture per enemy unit killed. Waging war in the earlier eras yields fewer Warmonger penalties, so feel free to siege other Civilizations or City States if you need something from them. If you manage to take every Capital or wipe out every leader in the match, your Civilization will attain the laborious and difficult Domination Victory.
With Civilization VI now out in the wild, one of the biggest gripes is the camera control not being mapped to WASD. The good news is that camera keys can be changed with some simple file editing. To change the camera control keys do the following:
..\Steam\steamapps\common\Sid Meier’s Civilization Vi\Base\Assets\UI
Open the "WorldInput.lua" file in a text editor such as Notepad or Notepad++
Find the DefaultKeyDownHandler section
Find the line if( uiKey == Keys.VK_UP ) and then make the changes as follows
if( uiKey == Keys.VK_UP or uiKey ===Keys.W)
if( uiKey == Keys.VK_RIGHT or uiKey ===Keys.A)
if( uiKey == Keys.VK_DOWN or uiKey ===Keys.S)
if( uiKey == Keys.VK_LEFT or uiKey ===Keys.D)
Next you need to add the same entries above to the DefaultKeyUpHandler section.
Note that you will also need to rebind the default Attack and Great Works default keys to something else so your new camera keys do not conflict.