Amnesia: The Dark Descent v1.2 [trainer +8]
|> RELEASE INFO |
|> GAME: Amnesia - The Dark Descent
|> PUBLISHER: Frictional Games / ValuSoft
|> VERSION: 1.2
|> OPTIONS: 8
|> DATE: 27-12-11
1) Start the game and trainer (in any order!)
2) Refer to the hotkeys below (or on the trainer)
3) Enjoy it!
Trainer options are activated using the NUMPAD on the right side of the
keyboard. You will need NUMLOCK 'On' for the hotkeys to works properly.
Laptop users may need to plug in a USB keyboard to get these keys.
It's always a good idea to disable trainer options when they aren't
needed (this goes for any game+trainer), to eliminate the chance of
side-effects. This trainer has been coded so that such things should
not ever occur, however, we are making the game do things it wasn't
supposed to do. So bear this in mind!
Num1 Infinite Health [TOGGLE]
Num2 Infinite Sanity [TOGGLE]
Num3 Infinite Oil [TOGGLE]
Num4 Add 10 Tinderboxes
Num5 Faster Run [TOGGLE]
Num6 Higher Jump [TOGGLE]
Num7 Infinite Stackables [TOGGLE]
Num8 Freeze Monsters [TOGGLE]
Infinite Health/Sanity/Oil: Prevents your key 'stuff' depleting!
Obviously these are a massive game spoiler, so you may choose to
use these sparingly - when the going gets tough for instance.
Add 10 Tinderboxes: Although you'll find them often, you'll deplete
them like crazy. So this is a good way to keep the lights on!
Faster Run/Higher Jump: These options will bolster your player
movement attributes, effectively turning you bionic. You should
be able to escape monsters quicker and reach areas more easily.
Infinite Stackables: I added this because I know how annoying it
was for me trying to find oil for the lamp and those pesky healing
'things'! Just turn this on and go to the inventory to see it.
You'll need at least one of the item to start with.
Freeze Monsters: Oh yes! I saw on various forums on the web that
users would love to see an option like this. So, I looked into it
and here we are. Stick this on and you'll be free to move, while
those abominations will be stuck. I recommend only activating this
once you see the monster, as it may cause side-effects if you
leave it on (maybe..) - however, turning it on while playing as
normal may stop the monsters coming in the first place, so I leave
the choice to you. Again, this is a big game-spoiler..