Age of Empires III (v1.04) [trainer +16]
F1 - ACTIVATE HOTKEYS
F2 - DEACTIVATE HOTKEYS
F3 - RESTORE ALL
F - FOOD
W - WOOD
C - COIN
E - EXPERIENCE
S - SHIPMENTS
P - POPULATION
Z - CARDS
X - CUSTOMIZATIONS
I - INSTANT IMPROVEMENTS
B - INSTANT BUILDING
N - INSTANT TRAINING
A - INSTANT ABILITIES
O - NO POPULATION LIMIT
D - INSTANT SHIPMENTS
M - IMMORTALITY
V - NO BUILD LIMIT
R - INSTANT REPAIR
ACTIVATE / DEACTIVATE
Since Age of Empires 3 uses many hotkeys on it's own as shortcuts to
orders for units etc. context dependant I decided to adapt to this as
much as possible. F1, F2 and F3 hotkeys are active in the trainer all
the time. If you press F1 all the remaining letter-based hotkeys are
activated, the idea is that you deselect any units/buildings when you
want to use the trainer hotkeys so you don't accidentally invoke all
sort of hacks when you are using the game's internal hotkeys for quick
Deactivates all hacks that are based on code manipulation. For example
if you start with 200 coin and use the COIN hack to get 50000 coin and
then use the RESTORE ALL option your coin amount wont be restored to
its initial pre-trainer-interfering amount of 200 as this trainer does
not have an undo history of any kind. RESTORE ALL only applies to the
CODE MANIPULATION hacks and not the DATA MANIPULATION hacks. FOOD,
WOOD, COIN, EXPERIENCE, SHIPMENTS, POPULATION, CARDS and CUSTOMIZATIONS
are data manipulation hacks because they modify data values stored in
memory and does not modify any code. INSTANT IMPROVEMENTS, INSTANT
BUILDING, INSTANT TRAINING, INSTANT ABILITIES, NO POPULATION LIMIT,
INSTANT SHIPMENTS, IMMORTALITY and NO BUILD LIMIT are code manipulation
hacks because they modify the code of the game stored in memory.
Set the amount of food to 50000.
Set the amount of wood to 50000.
Set the amount of coin to 50000.
Increase your amount of experience by 1000. Eventually leads to faster
Increase your amount of shipments by 10.
Increase your total sustainable population by 100.
Set the amount of cards to 99. I recommend that you invoke this hack in
the Home Cities menu before you enter the Choose New Cards menu. The
cards value is not updated to screen as often as food, wood and coin
for example so to get the proper value displayed on screen it is wise
to invoke this hack just before you enter the Choose New Cards menu.
Set the amount of customizations to 99. The same goes for
CUSTOMIZATIONS as for CARDS to get the proper value displayed, so
invoke this hack in the Home Cities menu before you enter the Customize
You don't have to wait when you order improvements like you would
normally have to. This includes Age Advances.
You don't have to wait when you build buildings like you would normally
You don't have to wait when you train units like you would normally
You don't have to wait for abilities to "recharge" like you would
normally have to. For example Sharpshooter Attack of the Explorer and
Broadside Attack of the Frigate.
NO POPULATION LIMIT
The POPULATION hack allows you to increase your total sustainable
population by 100. However the game is hard coded not to tolerate any
total sustainable population value above 200 regardless of what the
total sustainable population value actually is. This hack fixes this
problem and thus it is closely related to the POPULATION hack. To avoid
accusations of "miscounting" I shall count POPULATION hack and the NO
POPULATION LIMIT as one option - yet I wish keep them separate as they
deal with two different things.
You don't have to wait for shipments to arrive from the Home City like
you would normally have to.
All your units and buildings become immune to damage. You can still
kill your own units by selecting them and pressing the DELETE button.
Since all your units become immune to damage this includes your Sheep
and Cows, so if you order one of your Settlers to kill a Cow or a Sheep
he won't succeed. If you insist on gathering food from these animals
with this hack activated then you can use DELETE first to put down the
animal and then order your Settler to gather food from the dead animal
NO BUILD LIMIT
Some units and buildings have a limit on how many of them you can
build. For example you can only build one Church/Temple after which you
are not allowed to build any more. The Church/Temple is probably not
the best example because you really don't need a lot of those. However
there are also Build Limits on other types of units and buildings like
Settlers (99) and also some military units. Notice that once you
activate this hack Build Limits will be removed from all units and
buildings which "icons" you reveal. For example if you activate the
hack and click a Settler all buildings that a Settler can build will
loose their Build Limit. If you click a Barracks all units that a
Barracks can train will loose their Build Limit. If you then decide to
deactivate this hack again the original Build Limits won't be restored
until you restart the map or select a different map or campaign mission
You don't have to wait for building repairs like you would normally
2) Start our trainer
3) Start the game
4) Use hotkeys ingame to operate trainer