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SEARCH GAME:   Windows 8.1 Tools    CD/DVD tools    SteamOS Beta

  Pikmin 2 [GC]
Pikmin Reference
Get twenty of each of the five different Pikmin colors into one group. They will hum the theme song from the original Pikmin.

Looie's Dark Secret Fmv Sequence
Successfully complete all challenge mode arenas with a 'Pink flower' rank.

Treasure Completion Fmv Sequence
Collect all the treasure pieces and rescue Looie.

Play As Shyacho
Collect 10,000 Pocos and save Hokotate Intergalactic Delivery.

Cinemas And Credits Option
Collect 10,000 Pocos.

Perplexing Pool
Collect the exploration map in the Awakening Wood.

Awakening Wood
Collect the sphere map in Emergence Cave.

Wistful Wild
Repay the 10,000 pokos of your company's debt.

Looie's Dark Secret Fmv Sequence
Successfully complete all challenge mode arenas with a 'Pink flower' rank.


Easter Egg: Title Screen Fun

* At the title screen (where it says "press Start"), press the X button to make a beetle appear. Once the insect is on the screen, you can use left and right on the C-Stick to turn it and forward to move. If you move the bug into the Pikmin that make up the logo, they will "interact" with the bug.
* Press Y to make a Chappie appear. You can move it around the same way and press Z to make it eat Pikmin. To get rid of the creatures, press the L button.
* Press R to make the Pikmin run around the screen and then rearrange themselves to form the word "Nintendo."


Unlock Challenge Mode
To key to unlocking Pikmin 2's Challenge Mode (for one or two players) lies in the game's third zone -- the lake area. Once you have unlocked it, grab a group of yellow and red Pikmin as well as a handful of white Pikmin (to dig up hidden treasures along the way). No blue Pikmin needed. Fight the electric bugs and fire emitters with the matching Pikmin and make your way to basement level 5. Fight the mechanical spider with a small group of yellow Pikmin: throw them at the spider's body, then call them back to you and move them out of the way when the spider is stomping its feet. When you have beaten the spider, a key (literally) appears. Have the Pikmin bring it back and exit the level by jumping into the geyser. The Challenge Mode will now be available for selection from the main menu.

Control title screen:
Press Y at the title screen to make a Chappie appear. Press C-stick Left or C-stick Right to move it around. When it is close to the Pikmin in the logo, press Z to make it eat them. Press L to make the Chappie disappear.

Press X at the title screen to make a beetle appear. Press C-stick Left or C-stick Right to move it around. When it is close to the Pikmin in the logo, they will also begin moving. Press L to make the beetle disappear.

Press R at the title screen to make the Pikmin that make up the title text to change into a "Nintendo" pattern.

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