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  Battlefield: Bad Company 2 [PS3]
Trophies
Complete the following tasks to unlock PlayStation3 trophy rewards.
I knew we'd make it (Bronze): Campaign: finish Operation Aurora.
Retirement just got postponed (Bronze): Campaign: finish Cold War.
It's bad for my karma man! (Bronze): Campaign: finish Heart of Darkness.
They got all your intel? (Bronze): Campaign: finish Upriver.
Salvage a vehicle. (Bronze): Campaign: finish Crack the Sky.
Alright, here it is. (Bronze): Campaign: finish Snowblind.
Nobody ever drowned in sweat (Bronze): Campaign: finish Heavy Metal.
Ghost rider's here! (Bronze): Campaign: finish High Value Target.
Sierra Foxtrot 1079 (Bronze): Campaign: finish Sangre del Toro.
Thanks for the smokes, brother! (Bronze): Campaign: finish No One Gets Left Behind.
Save me some cheerleaders. (Bronze): Campaign: finish Zero Dark Thirty.
Turn on a light. (Bronze): Campaign: finish Force Multiplier.
New Shiny Gun (Bronze): Campaign: find 5 collectable weapons.
Link to the Past (Bronze): Campaign: destroy 1 satellite uplink.
Communication Issues (Bronze): Campaign: destroy 15 satellite uplinks.
Ten Blades (Bronze): Campaign: 10 melee kills.
Taxi! (Bronze): Campaign: drive 5 km in any land vehicle.
Destruction (Bronze): Campaign: destroy 100 objects.
Demolish (Bronze): Campaign: demolish 1 house.
Assault Rifle Aggression (Bronze): Campaign: 50 kills with assault rifles.
Sub Machine Gun Storm (Bronze): Campaign: 50 kills with sub machine guns.
Light Machine Gun Lash Out (Bronze): Campaign: 50 kills with light machine guns.
Sniper Rifle Strike (Bronze): Campaign: 50 kills with sniper rifles.
Wall of Shotgun (Bronze): Campaign: 50 kills with shotguns.
Multiplayer Knowledge (Bronze): Online: reach Rank 10 (Sergeant I).
Assault Expert (Bronze): Online: unlock 3 weapons in the Assault kit.
Engineer Expert (Bronze): Online: unlock 3 weapons in the Engineer kit.
Medic Expert (Bronze): Online: unlock 3 weapons in the Medic kit.
Recon Expert (Bronze): Online: unlock 3 weapons in the Recon kit.
15 Minutes of Fame (Bronze): Online: play for 15 minutes.
Mission... Accomplished. (Bronze): Online: in a round fo one kill with the knife, the M60 and the RPG-7.
Pistol Man (Bronze): Online: get 5 kills with every handgun in the game.
Airkill (Bronze): Online: roadkill an enemy with any helicopter.
Et Tu, Brute? (Bronze): Online: knife 5 friends.
Demolition Man (Bronze): Online: get 20 demolish kills.
Careful Guidence (Bronze): Online: detroy an enemy helicopter with a stationary RPG.
The Dentist (Bronze): Online: do a headshot kill with the repair tool.
Won Them All (Bronze): Online: win a round in all online game modes.
Squad Player (Bronze): Online: obtain the Gold Squad Pin 5 times.
Combat Service Support (Bronze): Online: do 10 resupplies, repairs, heals, revives and motion mine spot assists.
Award Aware (Bronze): Online: obtain 10 unique awards.
P.S. Invasion cancelled, sir. (Silver): Campaign: finish Airborne.
Guns Guns Guns (Silver): Campaign: find 15 collectable weapons.
Complete Blackout (Silver): Campaign: destroy all satellite uplinks.
Destruction part 2 (Silver): Campaign: destroy 1000 objects.
Demolish Part 2 (Silver): Campaign: demolish 50 houses.
Multiplayer Elite (Silver): Online: reach Rank 22 (Warrant Officer I).
Award Addicted (Silver): Online: obtain 50 unique awards.
It sucks to be right. (Gold): Campaign: finish Airborne on Hard.
Battlefield Expert (Gold): Online: obtain all unlocks in any kit or all Vehicle unlocks.
Bad Company Elite (Platinum): Obtain all Campaign and Online trophies.


Upgrades
Get the indicated amount of experience points to unlock the corresponding item.
Assault Kit
Gadget: Ammo Box: 1,180 experience points. Portable ammunition supply point.
Weapon: XM8 Prototype: 3,020 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
Gadget: 40mm Smoke Launcher: 5,410 experience points.40mm smoke grenades for the assault rifle's underslug launcher. Provides a visual screen to aid battlefield movement.
Weapon: F2000 Assault: 8,100 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
Gadget: 40mm Shotgun: 10,900 experience points. 40mm shotgun rounds for the assault rifle's underslug launcher. Filled with 12 tungsten darts for close-range combat.
Specialization: AR Red Dot Sight: 13,900 experience points. Description: High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
Specialization: AR 4X Rifle Scope: 17,000 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Weapon: STG.77 AUG: 20,200 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
Specialization: Marksman AR Training: 23,500 experience points. Custom grip and stick adjusted to the individual shooter. Increases the accuracy of your aimed shots.
Weapon: AN-94 Abakan: 28,200 experience points. 600 rounds per minute, high accuracy, long range, high power, low mobility.
Weapon: M416: 35,300 experience points. 700 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
Weapon: M16A2: 47,000 experience points. 800 rounds per minute, high accuracy, medium range medium power, low mobility.
Engineer Kit
Gadget: Repair Tool: 1,070 experience points. Allows fast repairs for vehicles on the front lines.
Weapon: SCAR-L Carbine: 2,510 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced
Gadget: Anti-Tank Mine: 4,390 experience points. Proximity-triggered. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend or foe recognition system.
Weapon: XM8 Compact: 6,500 experience points. 750 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.
Gadget: M2CG Missile Launcher: 8,700 experience points. Swedish- designed 84mm man-portable recoilless rifle. Ideal for bunker busting and anti-personnel applications, the M2CG is less suited against armor where other, more modern weapon systems excel. It also is tracer dart ready for increased first hit accuracy.
Specialization: SMG Red Dot Sight: 11,100 experience points. High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
Specialization: SMG 4X Rifle Scope: 13,500 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Weapon: AKS-74U Krinkov: 16,000 experience points. 750 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced.
Gadget: M136 Missile Launcher: 18,600 experience points. Swedish-made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. Modified with a guidance tracking system that assists the warhead in homing in on the target engaged. Not capable of locking on to tracer darts.
Specialization: Marksman SMG Training: 21,300 experience points. Accurized silencer improves harmonics and tightens tolerances. Increases accuracy of aimed fire.
Weapon: Uzi: 25,600 experience points. 900 rounds per minute, low accuracy, short range, low power, very high mobility, silenced.
Weapon: PP-2000 Avtomat: 32,000 experience points. 1,000 rounds per minute, low accuracy, short range, very low power, very high mobility, silenced.
Weapon: UMP-45: 42,600 experience points. 600 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.
Medic Kit
Gadget: Medic Kit: 1,410 experience points. Portable healing station
Weapon: M249 SAW: 3,340 experience points. 800 rounds per minute, medium accuracy, long range, medium power, low mobility, medium recoil.
Gadget: Defibrillator: 5,800 experience points. Automated External Defibrillator (AED) allows a medic to restore life to wounded soldiers. Use on healthy soldiers is not advisable.
Weapon: Type 88 LMG: 8,600 experience points. 650 rounds per minute, medium accuracy, long range, medium power, low mobility, high recoil.
Specialization: Medic Kit Improved Heal: 11,600 experience points. Additional advanced medical equipment to diagnose and heal injuries. Speeds the healing effect of your deployed medkits.
Specialization: LMG Red Dot Sight: 14,700 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
Specialization: LMG 4X Rifle Scope: 17,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Specialization: Medic Kit Improved Range: 21,300 experience points. Higher capacity medkit. Increases the effective healing range of your deployed medkits.
Weapon: M60 LMG: 24,700 experience points. 550 rounds per minute, high accuracy, long range, high power, low mobility, high recoil.
Specialization: Marksman LMG Training: 28,300 experience points. Heavier precision-machined barrel. Increases accuracy of fire when aimed and stationary.
Weapon: XM8 LMG: 33,900 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
Weapon: MG36: 42,400 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
Weapon: MG3: 56,500 experience points. 1,000 rounds per minute, low accuracy, medium range, low power, medium mobility, low recoil.
Recon Kit
Gadget: Motion Sensor: 860 experience points. Portable sensor detects human biometric and vehicle acoustic emissions and displays their position on the minimap. Limited battery life and range.
Weapon: Type 88 Sniper: 2,190 experience points. Medium accuracy, long range, medium power, low mobility.
Gadget: Mortar Strike: 3,930 experience points. Line-of-sight radio targeting designator for 120mm mortar bombs. Effective against enemy armor, personnel, and structures.
Weapon: SV98 Snaiperskaya: 5,900 experience points. medium accuracy, long range, medium power, low mobility.
Specialization: Sniper 4X Scope: 7,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
Specialization: 12X High-Power Scope: 10,100 experience points. 12X optical sigh upgrade for sniper rifles increase zoom power, allowing great accuracy at long range.
Specialization: Sniper Red Dot Sight: 12,400 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
Weapon: SVU Snaiperskaya Short: 14,700 experience points. Medium accuracy, long range, medium power, low mobility, silenced.
Gadget: Sniper Spotting Scope: 17,100 experience points. Advanced targeting computer. Relays the position of enemies in your sights to your team automatically.
Weapon: GOL Sniper Magnum: 20,500 experience points. Extremely accurate, very long range, high power, very low mobility.
Weapon: VSS Snaiperskaya Special: 25,700 experience points. Medium accuracy, medium range, low power, medium mobility, silenced.
Weapon: M95 Sniper: 34,200 experience points. High accuracy, extreme range, extreme power, very low mobility.
Vehicle Specialization
Vehicle Motion Sensor: 1,180 experience points. Enhanced tracking devices mark the position of enemy units in direct proximity of the vehicle and displays them on the mini map.
Hardened Armor: 2,330 experience points. Armor upgrade package that enhances a vehicle's resistance to anti-armor munitions. Helps decrease the effects and damage of otherwise lethal hits.
Extra Damage: 3,650 experience points. Substantially increases the power of the vehicle's primary weapon.
Quick Reload Package: 5,000 experience points. Reduces the vulnerability to enemy attacks during reload stops (faster reload).
Smoke Countermeasures Package: 6,500 experience points. Generates a 360-degree smokescreen around the vehicle.
High-Power Optics Package: 8,000 experience points. Effectively provides greater range while still having accurate firing.
Coaxial Machine Gun: 9,500 experience points. Expands the range of targets the vehicle can destroy (secondary fire).
All Kits
Weapon: 870 Combat Shotgun: 6,800 experience points. Very high power, very short range, high mobility.
Weapon: Saiga 20K Semi Shotgun: 10,900 experience points. High power, very short range, high mobility.
Weapon: MP-443 Grach Pistol: 18,500 experience points. High rate of fire, low damage.
Weapon: WWII M1911 .45 Pistol: 28,300 experience points. Medium rate of fire, high damage.
Specialization: Lightweight Combat Equipment: 39,900 experience points. Lighter load increases your sprint speed.
Specialization: Ammo Hip Bandolier: 53,000 experience points. Doubles the total number of bullets carried.
Specialization: Grenade Vest: 67,600 experience points. Doubles your 40mm and hand grenade load.
Specialization: Explosive Leg Pouch: 83,400 experience points. Doubles the number of explosives and rockets carried.
Specialization: Extended Shotgun Magazine: 100,400 experience points. Doubles shotgun clip capacity.
Weapon: WWII M1A1 Thompson Sub-Machine Gun: 118,500 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility.
Weapon: Tracer Dart Gun Pistol: 137,600 experience points. Anti-vehicle weapon, very slow rate of fire.
Weapon: MP-412 Rex Pistol: 157,700 experience points. Low rate of fire, very high damage.
Weapon: M93R Burst Pistol: 178,800 experience points. High rate of fire, very low damage.
Specialization: Ceramic Body Armor: 200,700 experience points. Decreases damage taken in combat (does not affect headshot damage).
Specialization: Magnum Ammo: 223,500 experience points. Greater accuracy.
Specialization: 12-Gauge Slugs: 247,200 experience points. Lower power, increased range and accuracy.
Specialization: Improved Demolitions: 271,600 experience points. Increases damage of solider carried explosives.
Weapon: SPAS-12 Combat Shotgun: 296,800 experience points. Very high power, very short range, high mobility.
Weapon: M14 MOD 0 Enhanced Semi-Auto Rifle: 322,800 experience points. High accuracy, medium range, medium power, medium mobility.
Weapon: Neostead 2000 Combat Shotgun: 349,500 experience points. Very high power, very short range, high mobility.
Weapon: USAS-12 Auto(Shotgun): 376,900 experience points. Medium power, very short range, high mobility.
Weapon: G3 Full-Auto Assault Rifle: 405,000 experience points. 600 rounds per minute, high accuracy, medium range, high power, low mobility.

Dog tag ranks
Complete the indicate task to earn the corresponding rank.
Henry
Bronze: Knife a player ranked 0 to 19.
Silver: Knife a player ranked 20 to 40.
Gold: Knife a player ranked 41 to 50.


Easy experience points
Play with a friend in Hardcore mode. Become a medic. When in a safe location, intentionally kill your partner then revive them with the defibrillator. Each time this is done you will gain get 80 experience points but also lose 15 experience points for team killing. Repeat this as many times as desired. Note: This can be also be done in an area where you are notified that you are leaving the combat zone. Have the other player walk out there. When they die, run in and use the defibrillator paddles to revive them to gain the experience points without the team killing penalty.

Unlimited sprinting
Jump a regular intervals while sprinting.

Easy water vehicle kills
Getting kills with a water vehicle can be difficult, however but there is a much easier way to do it. This technique works best as attacker on the rush map "Isla Inocentes". Choose Recon class and get onto a jet ski. Make sure that you are the only person on it. Drive it out to a point that gives you a good view of the objective, yet one that also provides some cover. Note: The little islands work well. Once you have found a decent location, Switch to the passenger seat, then turn your character around so that you are facing the objective. You can now snipe enemies form the jet ski. Every kill you get with your sniper rifle will count as a water vehicle kill. This works with the lager patrol boats as well, but using a jet ski gives you three advantages: Its small size make it harder to hit with an RPG, the enemy is less likely to see it, and it is faster and therefore more useful if you need to make a speedy getaway.

Crack The Sky: Funny dialogue
Kill all the enemies on the helicopter. Land and go through the level without making the team stop. Note: If they get hit in the middle of a conversation they will not repeat it for that game. After you take out the .50 caliber machine gun and go up the hill where the soldier slides down, kill him and the person on the ledge near the sniper rifle, slightly to the right of the man that just slid down. Instead of going for the sniper, run on the roof of the computer room and kill all landing troops from the helicopter. Proceed by killing the remaining enemies on your right from the roof. After you are done, enter the building and take out the remaining three or four enemies but do Not activate the console. Take Sarge, Hags and Sweets outside the building by walking into them to make them move in the opposite direction. This is done to eliminate the annoying echo inside the building. You can hear at least ten conversations. Some of them include talking about super powers, the WWE, Hulk Hogan, Woody Allen, 50 Cent and other funny topics. If they do not talk for over two minutes, the conversations are over. There is about twenty minutes of dialogue in this level.

Mirror's Edge reference
There is an intermission sequence immediately following the first modern-day mission. When the squad is speaking to the captain, there is a photograph on the top right of the screen on the wall that depicts Faith, the main character from the Mirror's Edge series. (Screenshot)

Predator reference
On the second Bolivia mission where you start off sniping, after short amount of time there will be a cineamatic where you are looking at a group of guards, with one being in a watch tower. Sarge will say "They are dug in like an Alabama tick". This is the same phrase Jessie Ventura used in the movie Predator when they were taking out the enemies at the beginning.

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