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Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "defuser.ini" file in the game directory. Set a key binding to the following codes (for example, "F10=fly". Then, press the corresponding key during game play to activate the corresponding cheat function. Note: Any active codes are disabled when a new area loads or intermission sequence plays.
Effect / Code
God mode - god
Disable clipping - ghost
Flight mode - fly
Disable fly and ghost codes - walk
Teleport to pointer - teleport
Defeating Atlas Fontaine
This is the final Boss and he has three different styles of attacks:. Flame Plasmid Form, Ice Plasmid Form, and Electric Plasmid Form. The easiest way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid and get ready for some bots. Once he starts his routine of fire and run, blast again him with the Flame Plasmid . The more you blast him, the faster he loses life. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He now has electrical powers. Keep your Flame Plasmid ready. This time, shoot him with the Flame Plasmid and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are splicers all over as well. Also set them ablaze to get some extra life. There are many different ways to defeat him but this seemed to be the easiest.
Defeating Peach Wilkins
When the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game and locate the hostile turret at the end of the room when the cloud clears. Load the game and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid. He will avoid the turret's fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic "run around and whack people with the wrench" strategy that is otherwise your only option. That turret if not used as an ally would probably be the main cause of your death, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the camera's view.
When fighting a Rosie, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Rosie will follow you, fire proximity mines at the door, and when it walks through it will be damaged or destroyed.
Defeating security robots
If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Hold it in front of you until you can find a place to hide and plan what to do next. The item you hold up will block some attacks.
Defeating: Frank Fontaine
To defeat Frank Fontaine very fast, when you first enter the room hit him with the tool the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, run up and hit him again with the tool to drain his Adam. This works a lot faster due to him only have four or five jars of Adam to drain, and the fights are not very long afterwards.
From the start you will have a wrench and the Electric Bolt Plasmid at your disposal. Using these is rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch out the wrench, aim high, and hit the Splicer over the head. The most efficient way of eliminating the agile Spider Splicers however is to unleash a few clips of anti-personnel ammo, preferably from the machine gun.
Pac Man reference
In the Arcadia level, you will find a place that appears to be a bar. Search around a bit and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.
Reaching Fontaine's penthouse
The code to get to Fontaine's penthouse is from the diary: "5744".
Restore hacked robot's health
After hacking a robot, it will begin firing at your enemies. If the robot gets hit it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot, then reactivate it a few seconds later. This should make the robot have full health again.
Save game recommendation
After becoming a Big Daddy, make a new saved game. At this point you are near the end of the game. If you missed something you can go to the bathysphere and explore Rapture again, but also you are a Big Daddy now so the splicers will not harm you, security cameras will not set off alarms, etc.
Save the game before you start playing. Just keep reloading the game until you hit it.
Star Wars reference
Get to the point when you reach the medical pavilion and must unlock the doors. When you pull the first switch and go to the second, pull it and Atlas will say "Now you have stirred the Wookie cage".
Weapon Upgrade Station locations
1: In Peach Wilkins' hideout (Neptune's Bounty), bottom floor. As soon as you come downstairs it is directly in front of you.
2: On the way to Farmer's Market in Arcadia, the station is located to the left after you go up the first stairs coming from Tree Farm.
3: The Winery's basement in Farmer's Market. There is a flooded area with one of them attached to the wall. It is in front of you when you come down the stairs; just keep going forward.
4: In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then, move right and follow the path until you see some small stairs to your right leading up to a door. Go inside then go down into the basement. The basement is filled with cigars and the like. The upgrade station is on the wall.
5: Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor (the opposite end of where you enter). Go into Sinclair Spirits (the room that has a corpse on a sort of "altar"). In the basement of this store is the station.
6: In Hephaestus Core Room, go down to the bottom floor and run around (literary). Eventually you will see it attached to the wall.
7: In Hephaestus, Kyburz's office. It is attached to the left wall (back turned to the entrance) in the rear of the room.
8: At the bottom floor of the Mercury Suites area, on the back of the center pillar.
9: In Sander Cohen's secret room, in the Olympus Heights' Mercury Suites area.
10: Go to Atlas' Headquarters in Apollo Square (Fontaine's Home For The Poor area). It is located on the fourth floor. Go down the stairs in the room and look to the right. The station will be in front of you.
11: When you enter Point Prometheus and chase Fontaine, eventually you will end up in a little square and Fontaine will go behind a locked Museum door. At the opposite end of this square (from where you came) is a dead Big Daddy. Next to it is the upgrade.
12: In the Voice changing labs in Point Prometheus, one of the labs has it.
Audio Diary locations
The following is a list of all 122 Audio Diary locations:
# Audio Diary name Speaker Location
1 New Year's Eve Alone Diane McClintock Kashmir Bottom Floor on top of table
2 Hole in the Bathroom Wall Steve Barker Kashmir Restaurant in the "Dames" bathroom
3 Released Today Diane McClintock Medical Pavilion Foyer on the reception desk
4 Adam's Changes Steinman Emergency Access on the desk
5 Higher Standards Steinman Medical Pavilion Foyer near entrance on wall
6 Parasite Expectations Andrew Ryan Medical Pavilion Foyer near surgery on desk
7 Limits of Imagination Steinman Medical Pavilion Foyer by Eternal Flame's wall
8 Love for Science Tenenbaum Medical Pavilion Foyer near health station
9 Vandalism Andrew Ryan Medical Pavilion Foyer near vending machines
10 Freezing Pipes McDonagh Medical Pavilion Foyer near bottom of stairs
11 Surgery's Picasso Steinman Eternal Flame entrance near memorial
12 Enrage Trial Suchong Kure All corner of main room
13 Plasmids are the Paint Suchong Painless Dental desk in the corner
14 Useless Experiments Tenenbaum Dandy Dental floor near entrance
15 Testing Telekinesis Suchong Dandy Dental on the floor by Gatherer's Garden
16 Symmetry Steinman Surgery Foyer wall by debris pile
17 Aphrodite Waking Steinman Surgery desk in northern OR
18 Not What She Wanted Steinman Surgery in the corpse on table the doctor worked on
19 Gatherer's Vulnerability Steinman Lounge on the floor by Gatherer's Garden
20 Bathysphere Keys Sullivan Lower Wharf under south end of the boardwalk
21 Timmy H. Interrogation Sullivan Lower Wharf in the water of the interrogation room
22 Fontaine Must Go Andrew Ryan Lower Wharf crawl under the metal grating by the pipes
23 Finding the Sea Slug Tenenbaum Upper Wharf table by the stairwell entrance
24 Masha Come Home Marista Lutz Upper Wharf floor by Little Sister
25 Picked Up Timmy H Sullivan Upper Wharf near Little Sister in the corpse
26 Watch Fontaine Andrew Ryan Upper Wharf next to the Circus of values machine
27 Have My Badge Sullivan Wharfmaster's Office on desk
28 Adam Discovery Tenenbaum Upper Wharf in crate below the wharfmaster's office
29 Eden Leaking McDonagh Upper Wharf hallway going towards Jet Postal
30 Fontaine's Smugglers Tenenbaum Jet Postal bench in glass tube
31 Death Penalty in Rapture Andrew Ryan Jet Postal desk by vending machine
32 Smuggling Ring Sullivan Fighting McDonagh center bar table
33 Working Late Again Andrew Ryan Fighting McDonagh window bar table
34 Rapture Changing McDonagh Fighting McDonagh desk in basement office
35 Meeting Ryan McDonagh Fighting McDonagh crawl through the water filled ventilation shaft towards the Gene Bank
36 Arresting Fontaine McDonagh Fighting McDonagh room #6 upstairs
37 Saw Masha Today Marista Lutz Fighting McDonagh room #7 upstairs
38 Putting the Screws On Peach Wilkins Freezer Bottom Floor next to safe
39 Meeting With Fontaine Peach Wilkins Storage Cave ground by crates
40 Kraut Scientist Frank Fontaine Control Room Lower Floor in locked storage cave
41 Offered a Deal Peach Wilkins Submarine Bay on dock towards Arcadia
42 Seeing Ghosts McDonagh Tea Garden floor left of entrance
43 Mass Producting Adam Tenenbaum Tea Garden floor near chairs
44 Big Night Out Dieter Sonnekalb Tea Garden floor near ghost bench
45 Arcadia Closed Langford Tea Garden desk near Gene Bank
46 The Market is Patient Andrew Ryan Waterfall Grottos bench near U-Invent
47 Early Tests Promising Langford Waterfall Grottos near water wheel
48 Offering a Better Product Andrew Ryan Waterfall Grottos near water wheel
49 Heroes and Criminals Diane McClintock Waterfall Grottos in locked machinery room
50 Shouldn't Have Come Mariska Lutz Lower Rolling Hills bench near stairs
51 The Saturnine Langford Lower Rolling Hills cave behind waterfall
52 Arcadia and Oxygen Langford Tree Farm near crate at entrance
53 What Won't They Steal Langford Research Laboratories near entrance
54 Teaching an Old Hound Langford Research Laboratories table in second room
55 Lazarus Vector Langford Langford's Office in Julie Langford's body
56 Lazarus Vector Formula Langford Langford's Office in Julie's wall safe
57 Maternal Instinct Tenenbaum Tree Farm on the steps towards Farmer's Market
58 Bee Enzyme Tasha Denu Farmers Market ground near pneumo tube
59 First Encounter Andrew Ryan Farmers Market near Bouncer corpse
60 Hatred Tenenbaum Farmers Market lower storage room desk
61 Desperate Times Andrew Ryan Farmers Market near freezer crawlspace
62 Pulling Together Andrew Ryan Farmers Market on meat market counter
63 Water in Wine Pierre Gobbi Farmers Market near winery sign
64 Adam Explained Tenenbaum Silverwing Apiary near entrance counter
65 Functional Children Tenenbaum Winery on the back table
66 The Great Chain Andrew Ryan Arcadia Metro Station bench right of entrance
67 Musical Insult Sander Cohen Fleet Hall Theatre storage room near guitar
68 The Doubters Sander Cohen Cohen's Collection downstairs table
69 Come to the Record Store Cobb Southern Mall on table outside of the restroom
70 The Wild Bunny Sander Cohen Sophia Salon in closet behind counter
71 Artist's Feud Sullivan Cocktail Lounge above the bar safe
72 Fancy Cigarettes Albert Milonakis Le Marquis D'Epogue downstairs near corpse
73 The Iceman Cometh Martin Finnegan Frozen Tunnel left of entrance hall
74 Stood Up Again Diane McClintock Upper Atrium top of stairs near Fleet Hall's entrance
75 Guns Blazing McDonagh Robertson's Tobaccoria table near entrance
76 Pregnancy Jasmine Jolene Eve's Garden under bed behind stage
77 It's All Grift Hector Rodriguez Eve's Garden on the bar
78 Fontaine's Army McDonagh Sir-Prize left of stairs in crate
79 Bumb Culpepper? Sullivan Pharoah's Fortune on pool table upstairs
80 Ryan's Stableboy Anna Culpepper Rapture Records behind entrance counter
81 Requiem for Andrew Ryan Sander Cohen Projection Booth on office table
82 Ryan Takes F Futuristics McDonagh Hephaestus Bathysphere St. crate near the Circus of Values machine
83 Scooping the Gate Kyburz Outside Ryan's Office near the Circus of Values machine
84 Stopping Ryan McDonagh Ryan's Office first corpse on right
85 Going to Heat Loss Anya Andersdotter Outside Ryan's Office forth corpse on right
86 A Man or a Parasite Andrew Ryan Hephaestus Core desk outside of bunks
87 Fontaine's Legacy McDonagh Hephaestus Core near Vita-Chamber on the walkway
88 Assassin Anya Andersdotter Hephaestus Core near Gatherer's Garden
89 Kyburz Door Code Pablo Navarro Heat Loss Monitoring floor in the corner
90 Genetic Arms Race McDonagh Lower Heat Loss Monitoring on desk in flooded area
91 Getting a Break Pablo Navarro Lower Heat Loss Monitoring on desk near tonic
92 Impossible Anywhere Else Andrew Ryan Hephaestus Core desk at bottom walkway
93 Running Short on R-34s Pablo Navarro Hephaestus Core desk outside the Workshops entrance
94 Device Almost Finished Kyburz Lower Workshops office desk at bottom of the stairs
95 Great Chain Moves Slowly Andrew Ryan Kyburz's Office desk in back of room
96 The Dream Kyburz Lower Workshops corpse in middle of room
97 Assembling the Bomb Kyburz Lower Workshops secret crawlspace desk
98 Market Maintenance Code Pablo Navarro Lower Workshops crawlspace under stairs
99 The Vita Chamber Suchong Control Room desk left of entrance
100 Mind Control Test Suchong Control Room on table beneath photos
101 Baby Status Suchong Control Room on table beneath photos
102 Mozart of Genetics Suchong Olympus Heights Bistro Square snack bar
103 Artist Woman Sullivan Culpepper's Apartment main room's corner table
104 Fontaine's Homan Jukebox Suchong Suchong's Apartment on floor in south room
105 Mind Control Antidote Suchong Suchong's Apartment on desk next to tonic
106 Fontaine's Breakup Paparazzi Mercury Suites near U-Invent machine on the walkway
107 Sad Saps Frank Fontaine Fontaine's Apartment coffee table near cigars
108 What's Happening Here? Diane McClintock Apollo Square on the ground near Circus of Values
109 Atlas Lives Diane McClintock Apollo Square near Gatherer's Garden
110 Protection Bond Suchong Artemis Suites Suchong's office floor
111 Meeting Atlas Diane McClintock Hestia Chambers right of entrance
112 The Longest Con Frank Fontaine Atlas' Headquarters on desk next of tonic
113 Today's Raid Diane McClintock Atlas' Headquarters in corpse near the safe
114 Changing Employers Suchong Main Hall melt the ice, enter the closet upstairs, search the trash can
115 Why Just Girls? Tenenbaum Atrium Balcony on desk in second floor of orphanage
116 Extra Munitions Suchong Plasmid Prototyping ground near RPG turret
117 Marketing Gold Andrew Ryan Test Subject Storage on machine in right part of room near water
118 Missing Boots Suchong Candidate Conversion Area desk in back of room
119 Protector Smell Suchong Suit Assembly machinery 2nd floor SW
120 Protecting Little Ones Suchong Suit Assembly desk 2nd floor SE room
121 Mistakes Andrew Ryan Suit Assembly near the Gene Bank
122 Cheap Son of a Bitch Suchong Suchong's small storage area desk