Castlevania: Symphony of the Night [Xbox 360]
Complete the following achievements to unlock Xbox Live Gamerscore points.
Rampage (5 points): Defeat 10 consecutive enemies using the standard weapons without getting hit.
Apprentice (5 points): Defeat 10 consecutive enemies using only magic without getting hit.
Weapon Master (10 points): Defeat 10 consecutive enemies using special weapons without getting hit.
Changeling (10 points): Obtain the Bat, Wolf and Mist transformations.
Familiar (10 points): Collect all five familiars in the game.
Demon Slayer (10 points): Defeat Gaibon and Slorga.
Bloodlines (10 points): Defeat Dracula in the Bloodlines stage without getting hit.
Warlock (15 points): Unlock/Cast all eight of Alucard's spells.
Topsy Turvy (20 points): Unlock the Inverted Castle.
Money Bags (25 points): Collect a bank of $100,000.
Seeker (35 points): Explore 200.6% of the game.
Belmont's Revenge (45 points): Finish the game, including the Inverted Castle, as Richter.
Play as Richter Belmont:
Save any game with the following attributes: after the final battle in the game, into the middle section of the inverted castle, after beating the final villain, and marked as "clear" (180% or greater completion). Start a new game with the name RICHTER. Richter Belmont may now be controlled when the new game begins. Richter can not change forms or use armor, weapons, items, and magic. He can perform a super jump, a blade charging move, and use secondary weapons such as the throwing dagger, axe, and holy water.
Start with 99 luck:
Obtain a saved game file as described in the "Play as Richter Belmont" code. Start a new game with the name X-X!V''Q. Note: There are two apostrophes in the name. Game play will begin with luck set to 99.
Start with blue armor:
Obtain a saved game file as described in the "Play as Richter Belmont" code. Start a new game with the name AXEARMOR. Game play will begin with the blue armor that transforms your character into the axe-wielding blue knight (Axe Lord).
Walk through walls:
This trick requires two Heart Refreshes, a Duplicator, and a Library Card. Equip both of the Heart Refreshes and the Duplicator. Jump into an open doorway as if you are going to go through it. When you think you are about to go through, use one of your Heart Refreshes. While the first one is going, hold the button to activate the seconed one. When the second one is going, hold the button for first one repeatedly. You will slowly go under the ground. When you are in the floor, make sure you do not go down all the way. Just make sure you do not go too far down. When you are down far enough, you can move around freely.
Use the "Walk through walls" glitch at the first area (the one with the drawbridge) and fall below the map. Go towards the drawbridge and you will fall into a hole leading to an underground cavern. There are only two ways to go; up, which leads back to the main floor, or right, which takes you to a glitched save point which does work.