Gameguru Mania Updated:01:07 AM EDT Apr,28
CHAT TOPICS
Call of Duty: WWII reveal tr
Sunless Chronicles Revealed
DOTA 2 Update Requiring Phon
Intel To Accelerate Next Gen
Nvidia Shows Impressive Game
Micro Machines World Series
Quake Champions - Galena Cha
Patch that unblocks Windows
Full Throttle: Original vs R
Quake Champions - PC Gamepla
Syberia 3 - Launch Trailer
Star Wars Battlefront II - F
TechNews - Happy Easter week
Denuvo V4 Cracked Within a M
Windows 10 Creators Update
GTA Online Gets New Land Gra
Dawn of War III's Opening Ci
Today is my Birthday - Offic
Zero Punctuation: Mass Effec
Bulletstorm: Full Clip Editi

our friends:

Binary Option Robot & Bot

loadview-testing.com
OurCouponSpot.com
PromoCodeWatch.com
best rated online slots
best power tools

122Design.com
Web Design Services

play for free at ceskecasino
Winga Roulette

Big Fish Games coupon
best e cigarette



Please e-mail us if you have news.

(c) 1997-2017 Gameguru Mania
Privacy Policy statement
SEARCH GAME:   Windows Tools     CD/DVD tools    Video Converter    PC GAMES
 Star Citizen Swapping DX12 for Vulkan - briefly
(hx) 02:40 PM EDT - Mar,19 2017
A post to the RSI Community Forums explains a change in plans for Star Citizen. In response to a question on the topic, Cloud Imperium’s Alistair Brown explains they are now planning to support the Vulkan graphics API instead of DirectX 12 in their spaceflight game.
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

last 10 comments:
Tom(10:42 AM EDT - Mar,20 2017 )
This game development is such a joke. I got no problem with the Vulkan DX12 BS, whatever, but this game will probably never see a release date. They find some excuse to keep it in development.

All comments
 Add your comment (free registration required)