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 Sacred 3 Should Be Named Differently - briefly
(hx) 12:20 PM EDT - Aug,19 2014
Sacred 3's former dev that revealed all the juicy new information about this latest Sacred game was no other than Sascha Wagentrotz, who has provided proof of his identity. As Sascha said, he was a Junior Game Designer at Keen Games and wanted to rename the game to something different than Sacred 3. Sascha claimed that a different title would be more appropriate, but Deep Silver decided to use Sacred 3 because "the 3 obviously sells better."
Hi,

I was a Junior Game Designer at keen games and worked on Sacred 3. I joined the development team in May 2013. Overall development was a bit longer, as you may know.
My main tasks where design, implementation and maintenance of the enemies and the bosses.

I'm sorry for the die-hard sacred fans, that didn't get the game they wanted to have. As a developer I received a free steam key for Sacred 3, which I would like to give to a disappointed fan, who did not purchase the game already. It's not much, just a gesture.

Here the key: 3TRHM-F088L-55HJC

I've read a lot of hate against my former employer keen games, that they destroyed the franchise (on purpose)... All I can say is, that you should not overestimate the power of a developer in a "work for hire" constellation with a big publisher.

I could answer some questions but I would appreciate to not receive the full hatred package on a personal level.

- Sascha

last 10 comments:
gx-x(09:41 PM EDT - Aug,19 2014 )
Sacred 2 was huge game. It took me hours, if not days to get my mount. It had exciting moments that I never expected (helping the rock band and getting a legendary weapon in form of a guitar) and so so so much more. We dont need to hate you or punish you. You did what they asked you to do.
But, saying "developer of sacred 3" in your resume will do it's own.

Csimbi(04:01 AM EDT - Aug,20 2014 )
We should be used to the fact that companies lie about their products to sell more, so that's - sadly - not unusual at all.

But, it does not matter what they called it.
It was highly repetitive and hence, boring.
Almost void of RPG elements, just a dumb hack&slash game.
It should not even have been released.
The damage is done, so let's just forget this franchise and take note that junior designers should not lead any project.

He should have left the project instead of giving his name to it.
That's his mistake.
I don't expect much from junior employees and entrusting a junior with designing a game is the company's mistake. Juniors should go through a few hoopla-hoops with seniors before they take on their own projects.

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