Gameguru Mania Updated:04:04 AM EDT Apr,29


POPULAR CHAT TOPIC
Tom Clancy's The Division Ne
Shadow Warrior 2 Gameplay Su
Vampire the Masquerade: Bloo
Homefront: The Revolution Op
TechNews - The Samsung 750 E
BLACKROOM, Revealed
Scandal Shows Cheating Still
DOOM PC Support Details
RUINER Announced
John Romero's New FPS to be
Battlezone 98 Redux - First
The Technomancer launches Ju
Fallout 4 - 1.5 Update
Battlefleet Gothic: Armada -
Mafia III Screenshots
DX11 vs DX12 Intel CPU Scali
Counter-Strike 1.6 on Androi
Star Citizen 4K Screenshots
DOOM 2016 Multiplayer Beta R
TechNews - Nanotubes assembl
DOOM Open Beta Opens
New Ghostbusters Game Announ


Please e-mail us if you have news.

(c) 1997-2016 Gameguru Mania
Privacy Policy statement

our friends:

ChameleonJohn - Promo Codes & Deals
SEARCH GAME:   Windows 10 Tools    CD/DVD tools    GOG.com
 Techland delays Hellraid's retail rising until 2014 - briefly
(hx) 01:59 PM EDT - Oct,30 2013
Techland has announced that Hellraid, their upcoming 'competitive co-op' game, has been pushed back into 2014. The PC, PS3, and Xbox 360 game originally staked out a Fall 2013 release date but, according to Techland's Marcin Kruczkiewicz, the team needs more time to make the kind of game they want to.
Since we started developing Hellraid we have had a clear goal to create a game that we all would love to play. We wanted to pay tribute to the best aspects of classic titles we grew up on and enhance them with new ideas, modern technology and extensive co-op that would provide players with dozens or even hundreds of hours of pure and bloody fun.

If we released our game this year we would have to make too many compromises and the final product probably wouldn't meet all our promises and your expectations. That's why we've made a tough decision to release Hellraid in 2014 or to be more precise: when it's done.

Why? The additional time will give us the chance to add new features and completely new game modes for single player and co-op that until now we haven't had time to finish. We also want to use this time to rethink a few things. Playtesting our game with fans and players who visited our office gave us a lot of fresh insight and new perspective on many aspects of the game. For example we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells.

last 10 comments:
 Add your comment (free registration required)