Gameguru Mania Updated:01:36 PM EDT May,28


POPULAR CHAT TOPIC
Escape from Tarkov Alpha Gam
Deus Ex: Mankind Divided Liv
HITMAN Episode 3:Marrakesh i
New map released for Unreal
SpellForce 3 is coming to th
DOOM fan tries to recreate a
Weekend game, movie, hardwar
TechNews - Will you be upgra
Animal Fighters - 3D animal
Halo 5: Guardians Edition fo
The Technomancer - Companion
Google I/O 2016 - Keynote
Dishonored 2 screenshots
Dark Souls 3 - First-person
DOOM Single-Player 4K Screen
AMD Radeon Software Crimson
The Witcher 3 - Blood and Wi
Claycat's DOOM
Weekend game, movie, hardwar
Doom running on Nvidia GeFo
Nvidia GeForce GTX 1080 anno
Battlefield 1 officially ann


Please e-mail us if you have news.

(c) 1997-2016 Gameguru Mania
Privacy Policy statement

our friends:

ChameleonJohn - Promo Codes & Deals
SEARCH GAME:   Windows 10 Tools    CD/DVD tools    GOG.com
 Techland delays Hellraid's retail rising until 2014 - briefly
(hx) 01:59 PM EDT - Oct,30 2013
Techland has announced that Hellraid, their upcoming 'competitive co-op' game, has been pushed back into 2014. The PC, PS3, and Xbox 360 game originally staked out a Fall 2013 release date but, according to Techland's Marcin Kruczkiewicz, the team needs more time to make the kind of game they want to.
Since we started developing Hellraid we have had a clear goal to create a game that we all would love to play. We wanted to pay tribute to the best aspects of classic titles we grew up on and enhance them with new ideas, modern technology and extensive co-op that would provide players with dozens or even hundreds of hours of pure and bloody fun.

If we released our game this year we would have to make too many compromises and the final product probably wouldn't meet all our promises and your expectations. That's why we've made a tough decision to release Hellraid in 2014 or to be more precise: when it's done.

Why? The additional time will give us the chance to add new features and completely new game modes for single player and co-op that until now we haven't had time to finish. We also want to use this time to rethink a few things. Playtesting our game with fans and players who visited our office gave us a lot of fresh insight and new perspective on many aspects of the game. For example we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells.

last 10 comments:
 Add your comment (free registration required)