Updated:10:41 AM EST Dec,08
--> Facebook |
POPULAR CHAT TOPICPS4 Crushes Xbox One on eBay
Elder Scrolls V: Skywind Get
The Witcher 3: Wild Hunt - D
Vector Is Now Available On T
Next Car Game - Technology S
Amazon Cyber Monday = Week-L
No More BF4 Expansions Until
Inside Unreal - Visual Effec
NBA 2k14 - TECHNICAL FOUL?!
CHERRY MX Keyboard Announcem
WH40K - Storm of Vengeance A
Xbox One Alternative Hard Dr
Who Will Buy A $500 Steam Ma
Reset - Ingame PC screenshot
TechNews - Black Friday is T
PlayStation Plus December Te
The Witcher 3 Will Be Easier
Overgrowth Alpha 203 changes
EA Developing an Open-World
Xbox One Problems Fixed With
Guild Wars 2 - Fractured Upd
Retail Steam Machine Prototy
(c) 1997-2013 Box Network Ltd.
last 10 comments:
| Starforce Delta - Sci-Fi action RPG - gameguru review|
|(PR) 07:40 AM EDT - Apr,28 2013 |
Starforce Delta uses Adobe's Flash Stage3D technology, which grants access to the GPU to render breathtaking, hardware accelerated 3D graphics. read a full article |
|wh173||(02:17 PM EDT - Apr,28 2013 )|
|its good, for flash, but breathtaking is a little too much.|
|Baconnaise||(12:26 AM EDT - Apr,29 2013 )|
|Graphics look like sci fi from ten years ago.|
|Csimbi||(01:20 PM EDT - Apr,29 2013 )|
|I hate the word Starforce and everything it represent: this is the once word that spawned Steam and other online crap robbing gamers from hard-copies.|
|Lithari||(06:46 PM EDT - Apr,30 2013 )|
|It looks nice to me, but I guess majority of you think if it isn't 100% directx 11 quality graphics, it must look like its from 10yrs ago, which if I must remind you that Master of Orion 2 was 17yrs ago, looks crap by today's standards but I still play it.
Its the best 4X game out there, nothing has come close to replacing its crown, this game if done right has the possibility of being a good game, but I am not so into top notch graphics, might I suggest to you guys to try the game out first before you say its crap.
I do miss the good old days where gameplay was the focal point of all video games, then story, then graphics, but now-a-days its all about how many freaking polygons it uses.