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 Thief reboot impeded by office politics - briefly
(hx) 05:55 AM EDT - Apr,27 2013
According to Polygon - things re not looking good for it. Polygon's anonymous sources claimed that "corporate politics, creative confusion and a lack of publisher oversight have inflated production costs, impeded the game's creation and led to the departures of numerous senior and junior team members."
Backed by a large AAA budget, the Thief team expanded rapidly. While the project attracted a few designers, programmers and artists from across the globe, many came from other Montreal studios. A number of senior team members previously worked together at Ubisoft Montreal, and were quick to recruit local colleagues. According to one source, collegial favoritism began to divide the office.

The lead and senior design roles were fluid, with some team members departing after less than two years. According to one source, each new lead and senior designer would come with a new vision for the game. Old ideas - including stages and mechanics - would be rebuilt or scrapped. In March of this year, the same month as the game's publicity push on the cover of Game Informer magazine, Lead Game Designer Dominic Fleury left the studio.

Sources emphasized the high level of talent and enthusiasm of team members, many of whom came to work on Thief because of their love of the franchise. Those same sources cited team politics and conflicting visions as cause for many departures and setbacks.

Due to a need to hit promotional deadlines, the latter part of 2012 and early 2013 was focused on creating press demos, the first of which was shown for the Game Informer cover and also at last month's Game Developers Conference. According to a source, the demo took nearly 10 months of development time, roughly six of which required the participation of nearly every content creator on the team. The level, which takes place in part inside a brothel, apparently featured "Cinemax-level" sex sequences at one point that some animators were uncomfortable creating.
Thief is planned for a 2014 release on the PC and next-gen consoles. It will be interesting to see whether EIDOS Montreal will be able to pull it off and create a polish product

last 10 comments:
Csimbi(03:27 PM EDT - Apr,27 2013 )
In other words: it's was all a smoke screen to get money and now that we can't deliver, we are laid off.
Well, screw you! (that goes for the people responsible whoever they are)
You should have hired me!

Majnun(05:22 AM EDT - Apr,28 2013 )
quote:
with some team members departing after less than two years


Um, screw you. They crank out a damned Assassin's Creed game every year and they mostly don't suck ass. If you can't make a good Thief game in 5 years YOU JUST SUCK.

Stumpus(10:13 AM EDT - Apr,28 2013 )
Lol it was a reboot, just about every game out there is a thief reboot one way or another. No originality left. Guess they just ran out of original ideas... :lol:

Baconnaise(12:38 AM EDT - Apr,29 2013 )
Majnun> quote:
with some team members departing after less than two years


Um, screw you. They crank out a damned Assassin's Creed game every year and they mostly don't suck ass. If you can't make a good Thief game in 5 years YOU JUST SUCK.


I think any of them besides the first maybe the second were ok games with the rest of it all being shit. It's all good though Mass Effect was decent then ME2 started the decline with it's average gameplay with ME3 confirming it jumped the shark and was a piece of shit.

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