Gameguru Mania Updated:01:57 AM EST Nov,28


POPULAR CHAT TOPIC
Amazon makes $130 worth of g
Assassin's Creed: Unity PC P
DayZ Will Not Be Finished Un
Assassin's Creed: Unity Patc
Destiny Expansion I: The Dar
Dragon Age: Inquisition Benc
EVE Online - 'This is EVE' -
TechNews - Bebop Drone Cost
Large-Scale DDoS Attacks Con
NVIDIA GeForce 344.75 WHQL D
Dragon Age: Inquisition Uses
Far Cry 4 - Day-One PC Updat
Battlefield Hardline Single
Final Fantasy XV Direct Feed
Ubisoft Responds to Assassin
Ubisoft Stock Gets Crushed
Microsoft Advertises the Pow
Lords of the Fallen - Update
Armikrog - From the creator
Assassin's Creed: Unity - Gl
Project CARS - New Real Life
World of WarCraft - Age of I


Please e-mail us if you have news.

(c) 1997-2014 Gameguru Mania
Privacy Policy statement
SEARCH GAME:   Windows 8.1 Tools    CD/DVD tools    SteamOS Beta
 SweetFX 1.4 Is Now Available - tech
(hx) 06:29 PM EDT - Mar,20 2013
In case you are not familiar with, SweetFX is a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. SweetFX improves upon all of earlier injector tools, such as InjectFXAA, InjectSMAA and FXAAtool. By using it, PC gamers can can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
Version 1.4
-Adds the Border shader as a workaround for the bright screenedge forcing certain AA modes can cause
-Adds the Cartoon shader that can make the image look more cartoonish
-Adds the Advanced CRT shader that can mimic the look of an old arcade CRT display
-Adds the Monochrome shader that removes the colors
-Adds the FXAA shader as an alternative to SMAA for the few people that still prefer it. (only in DX9 for now though)
-Improved the Curves shader so it can now apply contrast to Chroma as well as Luma (as before) or both
-Improved the performance of formula 5 in the Curves shader (the simplified Catmull-rom spline)
-Improved the Dither shader with the option to use Random Dithering.
-Improved the Dither shader so now uses a subpixel dithering pattern. (Both when using Random or Ordered Dithering)
-Lowered the default SMAA threshold to 0.10 so fewer aliased lines escape processing.
-Fixed a bug where dark areas could on occasion appear when HDR and Lumasharpen where both activated at the same time.
-The alpha channel is now cleared before outputting the image to prevent it messing with screenshots converted to png.
-The SweetFX settings file now include a description field to help keep of which version the settings are for.
-Improved the Vignette shader to allow you to create oval shaped vignettes.
-Curves_formula 2 is now the default Curves formula.
-Includes some notes on how you can make custom shaders

last 10 comments:
Csimbi(10:13 PM EDT - Mar,20 2013 )
Great, been waiting for it forever!!!

Venom1(11:49 AM EDT - Mar,21 2013 )
Awesome, great work!!!
With GW2 it's amazing <3

All comments
 Add your comment (free registration required)