Gameguru Mania Updated:07:29 AM EDT Apr,30


POPULAR CHAT TOPIC
BLACKROOM Kickstarter Paused
Windows 10 Update Interrupts
Deus Ex: Mankind Divided - 1
Tom Clancy's The Division Ne
Shadow Warrior 2 Gameplay Su
Vampire the Masquerade: Bloo
Homefront: The Revolution Op
TechNews - The Samsung 750 E
BLACKROOM, Revealed
Scandal Shows Cheating Still
DOOM PC Support Details
RUINER Announced
John Romero's New FPS to be
Battlezone 98 Redux - First
The Technomancer launches Ju
Fallout 4 - 1.5 Update
Battlefleet Gothic: Armada -
Mafia III Screenshots
DX11 vs DX12 Intel CPU Scali
Counter-Strike 1.6 on Androi
Star Citizen 4K Screenshots
DOOM 2016 Multiplayer Beta R


Please e-mail us if you have news.

(c) 1997-2016 Gameguru Mania
Privacy Policy statement

our friends:

ChameleonJohn - Promo Codes & Deals
SEARCH GAME:   Windows 10 Tools    CD/DVD tools    GOG.com
 SweetFX 1.4 Is Now Available - tech
(hx) 06:29 PM EDT - Mar,20 2013
In case you are not familiar with, SweetFX is a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. SweetFX improves upon all of earlier injector tools, such as InjectFXAA, InjectSMAA and FXAAtool. By using it, PC gamers can can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
Version 1.4
-Adds the Border shader as a workaround for the bright screenedge forcing certain AA modes can cause
-Adds the Cartoon shader that can make the image look more cartoonish
-Adds the Advanced CRT shader that can mimic the look of an old arcade CRT display
-Adds the Monochrome shader that removes the colors
-Adds the FXAA shader as an alternative to SMAA for the few people that still prefer it. (only in DX9 for now though)
-Improved the Curves shader so it can now apply contrast to Chroma as well as Luma (as before) or both
-Improved the performance of formula 5 in the Curves shader (the simplified Catmull-rom spline)
-Improved the Dither shader with the option to use Random Dithering.
-Improved the Dither shader so now uses a subpixel dithering pattern. (Both when using Random or Ordered Dithering)
-Lowered the default SMAA threshold to 0.10 so fewer aliased lines escape processing.
-Fixed a bug where dark areas could on occasion appear when HDR and Lumasharpen where both activated at the same time.
-The alpha channel is now cleared before outputting the image to prevent it messing with screenshots converted to png.
-The SweetFX settings file now include a description field to help keep of which version the settings are for.
-Improved the Vignette shader to allow you to create oval shaped vignettes.
-Curves_formula 2 is now the default Curves formula.
-Includes some notes on how you can make custom shaders

last 10 comments:
Csimbi(10:13 PM EDT - Mar,20 2013 )
Great, been waiting for it forever!!!

Venom1(11:49 AM EDT - Mar,21 2013 )
Awesome, great work!!!
With GW2 it's amazing <3

All comments
 Add your comment (free registration required)