Updated:03:50 PM EST Dec,06
--> Facebook |
POPULAR CHAT TOPICThe Witcher 3: Wild Hunt - D
Next Car Game - Technology S
Amazon Cyber Monday = Week-L
No More BF4 Expansions Until
Inside Unreal - Visual Effec
NBA 2k14 - TECHNICAL FOUL?!
CHERRY MX Keyboard Announcem
WH40K - Storm of Vengeance A
Xbox One Alternative Hard Dr
Who Will Buy A $500 Steam Ma
Reset - Ingame PC screenshot
TechNews - Black Friday is T
PlayStation Plus December Te
The Witcher 3 Will Be Easier
Overgrowth Alpha 203 changes
EA Developing an Open-World
Xbox One Problems Fixed With
Guild Wars 2 - Fractured Upd
Retail Steam Machine Prototy
Battlefield 4 Windows 7 vs.
Xbox One games on sale for $
Halo 4's Lead Programmer Goe
(c) 1997-2013 Box Network Ltd.
last 10 comments:
| SweetFX 1.4 Is Now Available - tech|
|(hx) 06:29 PM EDT - Mar,20 2013 |
| In case you are not familiar with, SweetFX is a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. SweetFX improves upon all of earlier injector tools, such as InjectFXAA, InjectSMAA and FXAAtool. By using it, PC gamers can can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
-Adds the Border shader as a workaround for the bright screenedge
forcing certain AA modes can cause
-Adds the Cartoon shader that can make the image look more cartoonish
-Adds the Advanced CRT shader that can mimic the look of an old arcade
-Adds the Monochrome shader that removes the colors
-Adds the FXAA shader as an alternative to SMAA for the few people that
still prefer it. (only in DX9 for now though)
-Improved the Curves shader so it can now apply contrast to Chroma as
well as Luma (as before) or both
-Improved the performance of formula 5 in the Curves shader (the
simplified Catmull-rom spline)
-Improved the Dither shader with the option to use Random Dithering.
-Improved the Dither shader so now uses a subpixel dithering pattern.
(Both when using Random or Ordered Dithering)
-Lowered the default SMAA threshold to 0.10 so fewer aliased lines
-Fixed a bug where dark areas could on occasion appear when HDR and
Lumasharpen where both activated at the same time.
-The alpha channel is now cleared before outputting the image to
prevent it messing with screenshots converted to png.
-The SweetFX settings file now include a description field to help keep
of which version the settings are for.
-Improved the Vignette shader to allow you to create oval shaped
-Curves_formula 2 is now the default Curves formula.
-Includes some notes on how you can make custom shaders
|Csimbi||(10:13 PM EDT - Mar,20 2013 )|
|Great, been waiting for it forever!!!|
|Venom1||(11:49 AM EDT - Mar,21 2013 )|
|Awesome, great work!!!
With GW2 it's amazing <3