Updated:04:23 AM EDT Oct,02
POPULAR CHAT TOPICWindows 10 Technical Preview
Borderlands: The Pre-Sequel
Titanic: Honor and Glory - G
Microsoft Announces Windows
Battlefield 4: Game & Server
Dead Island 2 - Gameplay Wal
New Destiny Patch (v1.0.2) N
What Fallout 3 Looks Like Wi
Reflex Movement Overview
Elite: Dangerous - Beta 2 Sn
Metal Gear Solid V: The Phan
Total War: ATTILA Announced
The Evil Within Goes Gold
T-80 - The Main Battle Tank
The Witcher 3: Wild Hunt - T
FIFA 15 - New Next-Gen Scree
Ryse - PC Gameplay Videos
Call of Duty: Advanced Warfa
We are Gamers. We are Alive.
World of Speed - New Trailer
Gauntlet - Official Launch T
Blizzard Cancels Titan MMO A
(c) 1997-2014 Box Network Ltd.
last 10 comments:
| SweetFX 1.4 Is Now Available - tech|
|(hx) 06:29 PM EDT - Mar,20 2013 |
| In case you are not familiar with, SweetFX is a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. SweetFX improves upon all of earlier injector tools, such as InjectFXAA, InjectSMAA and FXAAtool. By using it, PC gamers can can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
-Adds the Border shader as a workaround for the bright screenedge
forcing certain AA modes can cause
-Adds the Cartoon shader that can make the image look more cartoonish
-Adds the Advanced CRT shader that can mimic the look of an old arcade
-Adds the Monochrome shader that removes the colors
-Adds the FXAA shader as an alternative to SMAA for the few people that
still prefer it. (only in DX9 for now though)
-Improved the Curves shader so it can now apply contrast to Chroma as
well as Luma (as before) or both
-Improved the performance of formula 5 in the Curves shader (the
simplified Catmull-rom spline)
-Improved the Dither shader with the option to use Random Dithering.
-Improved the Dither shader so now uses a subpixel dithering pattern.
(Both when using Random or Ordered Dithering)
-Lowered the default SMAA threshold to 0.10 so fewer aliased lines
-Fixed a bug where dark areas could on occasion appear when HDR and
Lumasharpen where both activated at the same time.
-The alpha channel is now cleared before outputting the image to
prevent it messing with screenshots converted to png.
-The SweetFX settings file now include a description field to help keep
of which version the settings are for.
-Improved the Vignette shader to allow you to create oval shaped
-Curves_formula 2 is now the default Curves formula.
-Includes some notes on how you can make custom shaders
|Csimbi||(10:13 PM EDT - Mar,20 2013 )|
|Great, been waiting for it forever!!!|
|Venom1||(11:49 AM EDT - Mar,21 2013 )|
|Awesome, great work!!!
With GW2 it's amazing <3