Updated:02:52 PM EDT Aug,28
POPULAR CHAT TOPICUbisoft Is Aiming At 60FPS F
Metro Redux Launch Trailer
Dark Souls II: Crown of the
F1 2014 - Spa Hot Lap Video
Don't Buy SimCity 4 from Ori
Sony: No Personal Informatio
Star Citizen's Latest Ship h
TechNews - AMD A10-7800 APU
AoW III: Golden Realms Expan
Ancient Space Announced
The Witcher 3 Probably Won't
Path of Exile: Forsaken Mast
Epic Games Shows Incredible
TOXIKK Will Let You Host Ma
Raven's Cry - InGame-Trailer
Unreal Tournament Pre-Alpha
Call of Duty: Ghosts Season
Gun vs. iPhone Case + Slow M
Sacred 3 Should Be Named Dif
Dead Island 2 - First Gamepl
Oculus Rift + Xbox Kinect =
Strike Suit Zero Interview (
(c) 1997-2014 Box Network Ltd.
last 10 comments:
| SweetFX 1.4 Is Now Available - tech|
|(hx) 06:29 PM EDT - Mar,20 2013 |
| In case you are not familiar with, SweetFX is a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. SweetFX improves upon all of earlier injector tools, such as InjectFXAA, InjectSMAA and FXAAtool. By using it, PC gamers can can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
-Adds the Border shader as a workaround for the bright screenedge
forcing certain AA modes can cause
-Adds the Cartoon shader that can make the image look more cartoonish
-Adds the Advanced CRT shader that can mimic the look of an old arcade
-Adds the Monochrome shader that removes the colors
-Adds the FXAA shader as an alternative to SMAA for the few people that
still prefer it. (only in DX9 for now though)
-Improved the Curves shader so it can now apply contrast to Chroma as
well as Luma (as before) or both
-Improved the performance of formula 5 in the Curves shader (the
simplified Catmull-rom spline)
-Improved the Dither shader with the option to use Random Dithering.
-Improved the Dither shader so now uses a subpixel dithering pattern.
(Both when using Random or Ordered Dithering)
-Lowered the default SMAA threshold to 0.10 so fewer aliased lines
-Fixed a bug where dark areas could on occasion appear when HDR and
Lumasharpen where both activated at the same time.
-The alpha channel is now cleared before outputting the image to
prevent it messing with screenshots converted to png.
-The SweetFX settings file now include a description field to help keep
of which version the settings are for.
-Improved the Vignette shader to allow you to create oval shaped
-Curves_formula 2 is now the default Curves formula.
-Includes some notes on how you can make custom shaders
|Csimbi||(10:13 PM EDT - Mar,20 2013 )|
|Great, been waiting for it forever!!!|
|Venom1||(11:49 AM EDT - Mar,21 2013 )|
|Awesome, great work!!!
With GW2 it's amazing <3