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| Legend Of Grimrock 2 Announced - briefly|
|(hx) 04:38 PM EST - Feb,21 2013 |
| In an announcement on their blog, developer Almost Human has officially announced the development of Legend of Grimrock 2. It hardly comes at a surprise, considering the success of Legend of Grimrock.
So, today we had a massive all day meeting where we discussed the project, drew some arcane patterns on the whiteboard, analyzed the project from many different angles and most importantly listened to our hearts for the answer to the big question: What we really want to accomplish with the new project?
In the meeting we nailed a couple of major things down. Writing about all of them in this post would be too much (and we don’t want to spoil all the secrets!), so I'll just talk about the most important things now and leave the rest for later.
First, we'd really like to get back to posting regular development updates. More specifically, we’d like to be able to talk openly and honestly about the cool things happening here at the office, just like we did when we were working on Legend of Grimrock. The problem is that it's hard to talk about the things we're doing if we don't know for sure what the end result will be, if it's going to be a DLC or something else.
Secondly, and this is a biggie (probably more to ourselves than you!), we are now officially working on… Legend of Grimrock 2! Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.
I’m sure you had all this figured out for a while already, but announcing a project is something we don’t take lightly, so we had to be really sure that this is the thing we want to blow our hearts and souls into.
So, the cat is out of the bag, and this post is already getting quite long. I’ll leave the details to the development updates that we’re going to start posting again as the work progresses. Oh, there’s so much to tell…
|Csimbi||(08:25 PM EST - Feb,21 2013 )|
|Bought and played the first one, it was refreshing after all the crap we see nowadays.
Looking forward to the second one.
|Stumpus||(05:54 AM EST - Feb,22 2013 )|
|Very clever and simple concept for a game. Anyone who's played dungeon master, shining in the darkness, stonekeep will love the retro aspect.
The editor is everything we wanted in those dark DOS days.
|Csimbi||(09:18 AM EST - Feb,22 2013 )|
|I found Stonekeep harder, but better.|